23 lines
546 B
GDScript

extends PushingBodyPart
onready var anim = get_node("Mesh/AnimationPlayer")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func action():
anim.play("ArmatureAction001")
func push(body):
# TODO: Hardcoded values - maybe try to generalize
base.apply_impulse(transform.basis.xform(Vector3(-3.0, 0.0, 0.0)), base.transform.basis.y * 10.0)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass