bodypartfighter/Global/InGameState.gd

40 lines
944 B
GDScript

extends Node
var max_health = 100.0
var player_healths = []
var player_count: int
signal player_win(player_id)
signal player_count_updated(new_player_count)
signal player_health_updated(player_id, new_player_health)
func set_player_count(new_player_count: int):
assert(new_player_count <= 4)
player_count = new_player_count
player_healths = []
for i in range(0, player_count):
player_healths.append(0.0)
set_player_health(i, max_health)
emit_signal("player_count_updated", new_player_count)
func subtract_player_health(player_id, subtractor):
set_player_health(player_id, player_healths[player_id] - subtractor)
func set_player_health(player_id, new_value):
assert(player_id < player_count)
assert(player_id >= 0)
player_healths[player_id] = new_value
if player_healths[player_id] < 0.0:
emit_signal("player_win", player_id)
else:
emit_signal("player_health_updated", player_id, player_healths[player_id])