[gd_scene load_steps=10 format=2] [ext_resource path="res://Textures/Particles/smoke.png" type="Texture" id=1] [sub_resource type="SpatialMaterial" id=1] flags_transparent = true flags_unshaded = true vertex_color_use_as_albedo = true params_blend_mode = 1 params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false albedo_texture = ExtResource( 1 ) [sub_resource type="Gradient" id=2] offsets = PoolRealArray( 0, 0.495798, 1 ) colors = PoolColorArray( 0, 0, 0, 0, 0.521008, 0.521008, 0.521008, 1, 1, 1, 1, 0 ) [sub_resource type="GradientTexture" id=3] gradient = SubResource( 2 ) [sub_resource type="Curve" id=4] _data = [ Vector2( 0, 0 ), 0.0, 2.01322, 0, 0, Vector2( 0.532567, 0.990909 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.3 ), -2.28485, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=5] curve = SubResource( 4 ) [sub_resource type="ParticlesMaterial" id=6] emission_shape = 1 emission_sphere_radius = 0.5 gravity = Vector3( 0, 5, 0 ) angular_velocity = 40.0 angular_velocity_random = 0.07 linear_accel = -1.45 angle = 360.0 angle_random = 1.0 scale = 0.7 scale_random = 0.2 scale_curve = SubResource( 5 ) color_ramp = SubResource( 3 ) [sub_resource type="QuadMesh" id=7] [sub_resource type="ParticlesMaterial" id=8] emission_shape = 1 emission_sphere_radius = 0.2 gravity = Vector3( 0, 4, 0 ) angular_velocity = 40.0 angular_velocity_random = 0.07 linear_accel = -1.45 angle = 360.0 angle_random = 1.0 scale = 0.7 scale_random = 0.2 scale_curve = SubResource( 5 ) color_ramp = SubResource( 3 ) [node name="Smoke" type="Spatial"] [node name="SpottedSmoke" type="Particles" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.701113, 7.2704, 0 ) visible = false material_override = SubResource( 1 ) amount = 4 lifetime = 1.71 process_material = SubResource( 6 ) draw_pass_1 = SubResource( 7 ) [node name="ContinuousSmoke" type="Particles" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.701113, 7.2704, 0 ) material_override = SubResource( 1 ) amount = 32 lifetime = 1.71 process_material = SubResource( 8 ) draw_pass_1 = SubResource( 7 )