[gd_scene load_steps=8 format=2] [ext_resource path="res://3D Input/Fertige GLBs/Bein_Pferd.glb" type="PackedScene" id=1] [ext_resource path="res://BodyParts/PushingBodyPart.tscn" type="PackedScene" id=2] [ext_resource path="res://3D Input/pferdtextur.png" type="Texture" id=3] [ext_resource path="res://BodyParts/HorseLeg.gd" type="Script" id=4] [sub_resource type="BoxShape" id=1] extents = Vector3( 0.452502, 2.45458, 0.822059 ) [sub_resource type="SphereShape" id=2] radius = 0.195173 [sub_resource type="SpatialMaterial" id=3] albedo_texture = ExtResource( 3 ) [node name="HorseLeg" instance=ExtResource( 2 )] transform = Transform( -1, -3.89414e-07, -1.70218e-14, 0, -4.37114e-08, 1, -3.89414e-07, 1, 4.37114e-08, -0.194821, -0.336704, 1.57652 ) script = ExtResource( 4 ) cost = 35.0 damage = 15.0 [node name="PartCollider" parent="." index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.35601e-06, -3.54662, -8.9407e-08 ) shape = SubResource( 1 ) [node name="TouchArea" parent="." index="1"] transform = Transform( -2.11393, -0.0496968, -0.0081882, 0.0470753, -1.82726, -1.06308, 0.0179093, -1.06296, 1.82785, -0.0114926, -5.48133, 0.244033 ) [node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"] transform = Transform( 1, 0, -1.86265e-09, 1.86265e-09, 1, 0, 0, -2.98023e-08, 1, 0, 0, 0 ) shape = SubResource( 2 ) [node name="Mesh" parent="." index="4" instance=ExtResource( 1 )] transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -7, 0 ) [node name="Skeleton" parent="Mesh/Armature" index="0"] bones/2/bound_children = [ NodePath("BoneAttachment") ] [node name="Cube" parent="Mesh/Armature/Skeleton" index="0"] transform = Transform( 1, -2.84217e-14, -3.55271e-15, -2.84217e-14, 1, 0, 0, 0, 1, 0, 0, 0 ) material/0 = SubResource( 3 ) [node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"] transform = Transform( -0.999716, -0.0235025, -0.00387234, -0.020936, 0.789477, 0.613423, -0.0113599, 0.61333, -0.789745, -0.00543504, 1.86361, 0.173834 ) bone_name = "bone_2" [node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"] remote_path = NodePath("../../../../../TouchArea") [editable path="Mesh"]