[gd_scene load_steps=4 format=2] [ext_resource path="res://Ingame/BodyParts/Arm.tscn" type="PackedScene" id=1] [sub_resource type="PlaneMesh" id=1] size = Vector2( 10, 10 ) [sub_resource type="ConcavePolygonShape" id=2] data = PoolVector3Array( 5, 0, 5, -5, 0, 5, 5, 0, -5, -5, 0, 5, -5, 0, -5, 5, 0, -5 ) [node name="Spatial" type="Spatial"] [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 ) mesh = SubResource( 1 ) material/0 = null [node name="StaticBody" type="StaticBody" parent="MeshInstance"] [node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"] shape = SubResource( 2 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0, 6, 8 ) [node name="Arm" parent="." instance=ExtResource( 1 )] transform = Transform( 3.87553e-08, -0.0559087, -0.998436, -8.97299e-08, -0.998436, 0.0559087, -1, 8.74228e-08, -4.37114e-08, 0, 4, 0 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 0.999532, 0.0126075, 0.027872, -0.0305909, 0.411942, 0.910697, 0, -0.911123, 0.412135, 0, 0, 0 ) shadow_enabled = true