extends Control export(NodePath) var labelPath #signal player_win(player_id) var _playerWonLabel # Called when the node enters the scene tree for the first time. func _ready(): _playerWonLabel = get_node(labelPath) as Label #connect("player_win", self, "_win_message") #emit_signal("player_win", 1) func _win_message(player_id): _playerWonLabel.text = "test" #print("game won!") #print(player_id)