; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Spatial", "class": "BodyBase", "language": "GDScript", "path": "res://BodyParts/BodyBase/BodyBase.gd" }, { "base": "Spatial", "class": "BodyPart", "language": "GDScript", "path": "res://BodyParts/BodyPart.gd" }, { "base": "BodyPart", "class": "PushingBodyPart", "language": "GDScript", "path": "res://BodyParts/PushingBodyPart.gd" } ] _global_script_class_icons={ "BodyBase": "", "BodyPart": "", "PushingBodyPart": "" } [application] config/name="BodyPartFighter" run/main_scene="res://Ingame/Testing.tscn" config/icon="res://icon.png" [autoload] BodyPartLoader="*res://Global/BodyPartLoader.gd" InGameState="*res://Global/InGameState.gd" [rendering] environment/default_environment="res://default_env.tres"