extends RigidBody class_name BodyBase export(int) var player_id var ingame : bool = false var ground : Spatial var current_angle : float func on_ingame(): ground = get_parent().get_node("Arena").get_node("ground") ingame = true # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if ingame: current_angle = translation.angle_to(ground.translation) print(current_angle)