[gd_scene load_steps=8 format=2] [ext_resource path="res://3D Input/torch.glb" type="PackedScene" id=1] [ext_resource path="res://Ingame/Level/Wood.tres" type="Material" id=2] [ext_resource path="res://Textures/Particles/Smoke.tscn" type="PackedScene" id=3] [ext_resource path="res://Textures/Fabric/Fabric28_rgh.jpg" type="Texture" id=4] [ext_resource path="res://Textures/Fabric/Fabric28_col.jpg" type="Texture" id=5] [ext_resource path="res://Textures/Fabric/Fabric28_nrm.jpg" type="Texture" id=6] [sub_resource type="SpatialMaterial" id=1] albedo_texture = ExtResource( 5 ) roughness_texture = ExtResource( 4 ) emission_enabled = true emission = Color( 0.270588, 0.203922, 0, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false normal_enabled = true normal_scale = 1.0 normal_texture = ExtResource( 6 ) [node name="Torch" instance=ExtResource( 1 )] [node name="Cube" parent="." index="0"] cast_shadow = 0 material/0 = ExtResource( 2 ) material/1 = SubResource( 1 ) [node name="OmniLight" type="OmniLight" parent="." index="1"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.730462, 7.55028, -0.0896119 ) light_color = Color( 0.996078, 0.568627, 0.380392, 1 ) light_energy = 3.0 shadow_enabled = true omni_range = 87.1226 [node name="Smoke" parent="." index="2" instance=ExtResource( 3 )]