[gd_scene load_steps=4 format=2] [ext_resource path="res://3D Input/ground.glb" type="PackedScene" id=1] [ext_resource path="res://Ingame/Level/Ground.tres" type="Material" id=2] [sub_resource type="BoxShape" id=1] extents = Vector3( 100, 5, 100 ) [node name="Ground" instance=ExtResource( 1 )] [node name="Plane" parent="." index="0"] material/0 = ExtResource( 2 ) [node name="StaticBody" type="StaticBody" parent="." index="1" groups=[ "Terrain", ]] [node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -5, 0 ) shape = SubResource( 1 )