extends Spatial export(int) var key export(int) var id onready var limb = get_node("Limb") # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. func _unhandled_input(event): if event is InputEventKey: if event.pressed and event.scancode == key: if limb.get_child_count() > 0: limb.get_child(0).action() # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta: float) -> void: # pass