[gd_scene load_steps=4 format=2] [ext_resource path="res://3D Input/torch.glb" type="PackedScene" id=1] [ext_resource path="res://Ingame/Level/Wood.tres" type="Material" id=2] [ext_resource path="res://Textures/Particles/Smoke.tscn" type="PackedScene" id=3] [node name="Torch" instance=ExtResource( 1 )] [node name="Cube" parent="." index="0"] cast_shadow = 0 material/0 = ExtResource( 2 ) [node name="OmniLight" type="OmniLight" parent="." index="1"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.730462, 7.55028, -0.0896119 ) light_color = Color( 0.996078, 0.568627, 0.380392, 1 ) light_energy = 3.0 shadow_enabled = true omni_range = 87.1226 [node name="Smoke" parent="." index="2" instance=ExtResource( 3 )]