[gd_scene load_steps=4 format=2] [ext_resource path="res://3D Input/Fence.glb" type="PackedScene" id=1] [ext_resource path="res://Ingame/Level/Wood.tres" type="Material" id=2] [sub_resource type="BoxShape" id=1] extents = Vector3( 0.537798, 23, 12.5193 ) [node name="Fence" instance=ExtResource( 1 )] [node name="Cube001" parent="." index="0"] material/0 = ExtResource( 2 ) [node name="Cube002" parent="." index="1"] material/0 = ExtResource( 2 ) [node name="Cube003" parent="." index="2"] material/0 = ExtResource( 2 ) [node name="Cube004" parent="." index="3"] material/0 = ExtResource( 2 ) [node name="Cube005" parent="." index="4"] material/0 = ExtResource( 2 ) [node name="StaticBody" type="StaticBody" parent="." index="5"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 16, 0 ) [node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6.12366, -0.572572 ) shape = SubResource( 1 )