extends Node var bodyparts : Dictionary # Called when the node enters the scene tree for the first time. func _ready(): bodyparts["Human Arm"] = load("res://BodyParts/HumanArm.tscn") bodyparts["Human Leg"] = load("res://BodyParts/HumanLeg.tscn") bodyparts["Frog Leg"] = load("res://BodyParts/FrogLeg.tscn") bodyparts["Gorilla Arm"] = load("res://BodyParts/GorillaArm.tscn") bodyparts["Horse Leg"] = load("res://BodyParts/HorseLeg.tscn") bodyparts["Chicken Head"] = load("res://BodyParts/ChickenHead.tscn") bodyparts["Bull Head"] = load("res://BodyParts/BullHead.tscn")