[gd_scene load_steps=7 format=2] [ext_resource path="res://BodyParts/PushingBodyPart.tscn" type="PackedScene" id=1] [ext_resource path="res://3D Input/Fertige GLBs/Kopf_Mensch.glb" type="PackedScene" id=2] [ext_resource path="res://BodyParts/HumanHead.gd" type="Script" id=3] [sub_resource type="SphereShape" id=1] radius = 0.600362 [sub_resource type="SphereShape" id=2] radius = 2.74607 [sub_resource type="SpatialMaterial" id=3] [node name="HumanHead" instance=ExtResource( 1 )] transform = Transform( -3, -9.77524e-07, -4.88762e-07, 4.88762e-07, 7.96295e-14, -3, 9.77524e-07, -3, 7.96295e-14, 0, 0, -1.72516 ) script = ExtResource( 3 ) cost = 10.0 damage = 5.0 [node name="PartCollider" parent="." index="0"] shape = SubResource( 1 ) [node name="TouchArea" parent="." index="1"] transform = Transform( -0.154405, -9.84102e-13, -6.12322e-07, 2.97588e-07, -0.134944, -0.0750402, -5.35145e-07, -0.0750403, 0.134944, 2.84217e-14, 0.372963, 0.00349771 ) [node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"] shape = SubResource( 2 ) [node name="Mesh" parent="." index="4" instance=ExtResource( 2 )] [node name="Skeleton" parent="Mesh/Armature" index="0"] bones/2/bound_children = [ NodePath("BoneAttachment") ] [node name="HAARE" parent="Mesh/Armature/Skeleton" index="0"] material/0 = SubResource( 3 ) [node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="3"] transform = Transform( -1, -6.36646e-12, -3.96569e-06, 1.92732e-06, -0.87396, -0.485997, -3.46586e-06, -0.485997, 0.87396, -5.43763e-14, 5.658, 0.029508 ) bone_name = "bone_2" [node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"] remote_path = NodePath("../../../../../TouchArea") [editable path="Mesh"]