extends Spatial export(NodePath) var escPath var _esc_button var _esc_visible : bool = false signal main_menu() # Called when the node enters the scene tree for the first time. func _ready() -> void: InGameState.set_player_count(2) _esc_button = get_node(escPath) as Button # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta: float) -> void: # pass func _input(event): if event is InputEventKey and event.pressed and event.scancode == KEY_ESCAPE: _esc_visible = !(_esc_visible) _esc_button.visible = _esc_visible func _on_ESC_Menu_pressed(): emit_signal ("main_menu")