extends ProgressBar export(int) var player_id # Called when the node enters the scene tree for the first time. func _ready() -> void: InGameState.connect("player_health_updated", self, "_on_player_health_updated") max_value = InGameState.max_health func _on_player_health_updated(updated_id, updated_health): if player_id == updated_id: value = updated_health # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta: float) -> void: # pass