[gd_scene load_steps=7 format=2] [ext_resource path="res://BodyParts/PushingBodyPart.tscn" type="PackedScene" id=1] [ext_resource path="res://BodyParts/BullHead.gd" type="Script" id=2] [ext_resource path="res://3D Input/Fertige GLBs/Kopf_Stier.glb" type="PackedScene" id=3] [ext_resource path="res://3D Input/stiertextur.png" type="Texture" id=4] [sub_resource type="CylinderShape" id=1] height = 1.94931 [sub_resource type="SpatialMaterial" id=2] albedo_texture = ExtResource( 4 ) [node name="Bullhead" instance=ExtResource( 1 )] transform = Transform( -1, 3.25841e-07, 0, 5.30863e-14, 1.62921e-07, -1, -3.25841e-07, -1, -1.62921e-07, 0, -3.28412, 0.289329 ) script = ExtResource( 2 ) [node name="TouchArea" parent="." index="1"] transform = Transform( -1.71568, 8.52651e-14, 1.49989e-07, 1.27871e-07, -0.89673, 1.46268, 7.83945e-08, 1.46267, 0.89673, -0.002635, -0.0220304, -0.00495291 ) [node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"] transform = Transform( 1, 0, 8.88178e-15, 0, 1, -2.98023e-08, -1.06581e-14, 0, 1, 0, 0, 0 ) shape = SubResource( 1 ) [node name="Mesh" parent="." index="4" instance=ExtResource( 3 )] [node name="Skeleton" parent="Mesh/Armature" index="0"] bones/2/bound_children = [ NodePath("BoneAttachment") ] [node name="Cube" parent="Mesh/Armature/Skeleton" index="0"] material/0 = SubResource( 2 ) [node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"] transform = Transform( -1, 2.84217e-14, 8.74227e-08, 3.11325e-08, 0.934442, 0.356115, -8.16914e-08, 0.356115, -0.934442, 1.59719e-14, 1.68091, 0.12745 ) bone_name = "bone_2" [node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"] remote_path = NodePath("../../../../../TouchArea") [editable path="Mesh"]