extends PushingBodyPart onready var anim = get_node("Mesh/AnimationPlayer") # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. func action(): anim.play("ArmatureAction.001") func push(body): # TODO: Hardcoded values - maybe try to generalize base.apply_impulse(transform.basis.xform(Vector3(0.0, 0.0, -3.0)), base.transform.basis.y * 10.0) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta: float) -> void: # pass