[gd_scene load_steps=8 format=2] [ext_resource path="res://BodyParts/PushingBodyPart.tscn" type="PackedScene" id=1] [ext_resource path="res://BodyParts/FrogLeg.gd" type="Script" id=2] [ext_resource path="res://3D Input/Fertige GLBs/Bein_Frosch.glb" type="PackedScene" id=3] [ext_resource path="res://3D Input/froschtexture.png" type="Texture" id=4] [sub_resource type="BoxShape" id=1] extents = Vector3( 0.666, 2.41488, 1.57924 ) [sub_resource type="SphereShape" id=2] radius = 0.115004 [sub_resource type="SpatialMaterial" id=3] albedo_texture = ExtResource( 4 ) roughness = 0.3 [node name="FrogLeg" instance=ExtResource( 1 )] transform = Transform( -1, 8.74228e-08, 0, -8.48803e-08, -0.970917, 0.239415, 2.09303e-08, 0.239415, 0.970917, 0, 0, 0 ) script = ExtResource( 2 ) cost = 30.0 [node name="PartCollider" parent="." index="0"] transform = Transform( 1, -6.77822e-08, -8.51879e-08, -6.77823e-08, 0.224662, -0.974437, 8.5188e-08, 0.974437, 0.224662, 1.61495e-07, -1.52524, -2.85154 ) shape = SubResource( 1 ) [node name="TouchArea" parent="." index="1"] transform = Transform( 2.20191, -0.624093, -2.57245, 1.26297, 3.18838, 0.307522, 2.32635, -1.14024, 2.26789, 0.307056, -2.38919, -4.91366 ) [node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"] shape = SubResource( 2 ) [node name="Mesh" parent="." index="2" instance=ExtResource( 3 )] transform = Transform( -1.13133e-08, 4.2222e-08, 1, 0.965926, 0.258819, 0, -0.258819, 0.965926, -4.37114e-08, 0.734499, -2.94707, -2.68774 ) [node name="Skeleton" parent="Mesh/Armature" index="0"] bones/3/bound_children = [ NodePath("BoneAttachment") ] [node name="froschbein" parent="Mesh/Armature/Skeleton" index="0"] transform = Transform( 1, -1.11759e-08, 0, 1.86265e-09, 1, -5.96046e-08, 1.86265e-09, 0, 1, 0, 0, 0 ) material/0 = SubResource( 3 ) [node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"] transform = Transform( -0.176573, -0.978358, 0.107882, -0.111435, -0.0890297, -0.989776, 0.97796, -0.186789, -0.0933024, 0.184057, 1.31383, -0.875628 ) bone_name = "bone_3" [node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"] remote_path = NodePath("../../../../../TouchArea") [node name="AnimationPlayer" parent="Mesh" index="2"] playback_speed = 2.0 [node name="CollisionPolygon" type="CollisionPolygon" parent="." index="3"] __meta__ = { "_edit_group_": true } [editable path="Mesh"]