Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
This commit is contained in:
commit
fb6775dded
BIN
3D Input/Beintextur.png
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3D Input/Beintextur.png
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34
3D Input/Beintextur.png.import
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3D Input/Beintextur.png.import
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[deps]
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source_file="res://3D Input/Beintextur.png"
|
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dest_files=[ "res://.import/Beintextur.png-2ae020ac9731826dac97bd29939f551e.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
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size_limit=0
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detect_3d=true
|
||||
svg/scale=1.0
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3D Input/Fertige GLBs/Bein_Mensch.glb
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3D Input/Fertige GLBs/Bein_Mensch.glb
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3D Input/alt/Bein_Mensch.blend
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3D Input/alt/Bein_Mensch.blend
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3D Input/alt/Bein_Pferd.blend
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3D Input/alt/Bein_Pferd.blend
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3D Input/beinimage.png
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/beinimage.png-a7e3863a81de772333653d8998415984.stex"
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metadata={
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"vram_texture": false
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}
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|
||||
[deps]
|
||||
|
||||
source_file="res://3D Input/beinimage.png"
|
||||
dest_files=[ "res://.import/beinimage.png-a7e3863a81de772333653d8998415984.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
@ -75,20 +75,32 @@ func _physics_process(delta):
|
||||
|
||||
|
||||
func _input(event):
|
||||
if _viewport.get_viewport().get_mouse_position().x >= 0:
|
||||
if event is InputEventMouseButton:
|
||||
if event.pressed:
|
||||
print("Mouse Click at: ", event.position)
|
||||
if _viewport.get_viewport().get_mouse_position().x >= 0:
|
||||
if event.button_index == BUTTON_WHEEL_UP:
|
||||
_attachment_point.get_node("Limb").rotate_z(0.1)
|
||||
elif event.button_index == BUTTON_WHEEL_DOWN:
|
||||
_attachment_point.get_node("Limb").rotate_z(-0.1)
|
||||
else:
|
||||
_prev_mouse_pos = event.position
|
||||
_viewRot = true
|
||||
else:
|
||||
print("mouse unpressed at: ", event.position)
|
||||
_viewRot = false
|
||||
|
||||
|
||||
func body_part_chosen(params):
|
||||
#no _attachment_point
|
||||
if _attachment_point != null:
|
||||
var limb = _attachment_point.get_node("Limb")
|
||||
if limb != null:
|
||||
|
||||
#adding only possible if no first child
|
||||
#if limb.get_child(0) == null:
|
||||
# limb.add_child(BodyPartLoader.bodyparts[params].instance())
|
||||
|
||||
#if spot already taken, DELETE
|
||||
if limb.get_child(0) != null:
|
||||
delete_body_part()
|
||||
limb.add_child(BodyPartLoader.bodyparts[params].instance())
|
||||
|
||||
|
||||
@ -98,10 +110,8 @@ func make_it_shine(highlight : bool):
|
||||
|
||||
|
||||
func delete_body_part():
|
||||
if _attachment_point != null:
|
||||
var body_part = _attachment_point.get_node("Limb").get_child(0)
|
||||
if body_part != null:
|
||||
body_part.queue_free()
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -15,7 +15,7 @@ func action():
|
||||
|
||||
func push(body):
|
||||
# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
|
||||
base.apply_impulse(transform.basis.xform(touch_area.global_transform.origin) * 0.1, base.transform.basis.y * 5.0)
|
||||
base.apply_impulse(transform.basis.xform(touch_area.global_transform.origin - global_transform.origin) * 0.1, base.transform.basis.y * 5.0)
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta: float) -> void:
|
||||
|
@ -13,8 +13,6 @@ radius = 0.591769
|
||||
|
||||
[node name="Arm" instance=ExtResource( 1 )]
|
||||
script = ExtResource( 3 )
|
||||
key = 0
|
||||
damage = 10.0
|
||||
|
||||
[node name="PartCollider" parent="." index="0"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.83 )
|
||||
@ -29,14 +27,14 @@ visible = false
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
|
||||
[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
|
||||
transform = Transform( 1, -1.98292e-23, -3.18966e-24, 6.71348e-24, -9.49949e-08, 1, -2.07636e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
|
||||
transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
|
||||
bone_name = "bone_2"
|
||||
|
||||
[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
|
||||
remote_path = NodePath("../../../../../TouchArea")
|
||||
|
||||
[node name="TouchArea" parent="." index="2"]
|
||||
transform = Transform( 1, -1.98292e-23, -3.18966e-24, 6.71348e-24, -9.49949e-08, 1, -2.07636e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
|
||||
transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
|
||||
transform = Transform( 1, 2.98291e-24, -1.98247e-23, -2.07684e-23, -9.49949e-08, -1, -6.50669e-24, 1, -9.49949e-08, 0, 0, 0 )
|
||||
|
@ -5,7 +5,6 @@
|
||||
[sub_resource type="SphereShape" id=2]
|
||||
|
||||
[node name="AttachmentPoint" type="Spatial"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
|
||||
[node name="Mesh" type="MeshInstance" parent="."]
|
||||
transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
|
||||
|
@ -1,14 +1,23 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://BodyParts/BodyBase/BodyBase.gd" type="Script" id=1]
|
||||
[ext_resource path="res://BodyParts/BodyBase/AttachmentPoint.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://3D Input/Fertige GLBs/Torso.glb" type="PackedScene" id=3]
|
||||
[ext_resource path="res://3D Input/Torso.glb" type="PackedScene" id=3]
|
||||
|
||||
[sub_resource type="CapsuleMesh" id=1]
|
||||
|
||||
[sub_resource type="CapsuleShape" id=2]
|
||||
|
||||
[node name="Torso" type="RigidBody"]
|
||||
[node name="Torso" type="RigidBody" groups=[
|
||||
"Player",
|
||||
]]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="TorsoMesh" type="MeshInstance" parent="."]
|
||||
visible = false
|
||||
mesh = SubResource( 1 )
|
||||
material/0 = null
|
||||
|
||||
[node name="TorsoCollider" type="CollisionShape" parent="."]
|
||||
transform = Transform( 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0 )
|
||||
shape = SubResource( 2 )
|
||||
@ -17,7 +26,7 @@ shape = SubResource( 2 )
|
||||
transform = Transform( 0.5, -1.62921e-07, -0.866025, -3.25841e-07, -1, 0, -0.866025, 2.82187e-07, -0.5, 0.6, 0, 1 )
|
||||
|
||||
[node name="FrontRight" parent="." instance=ExtResource( 2 )]
|
||||
transform = Transform( -0.5, 0, 0.866025, 0, 1, 0, -0.866025, 0, -0.5, -0.6, 0, 1 )
|
||||
transform = Transform( 0.5, -7.54979e-08, 0.866025, -1.50996e-07, -1, 0, 0.866025, -1.30766e-07, -0.5, -0.6, 0, 1 )
|
||||
|
||||
[node name="Mesh" parent="." instance=ExtResource( 3 )]
|
||||
[node name="Torso" parent="." instance=ExtResource( 3 )]
|
||||
transform = Transform( 0.2, 0, 0, 0, -8.74228e-09, 0.2, 0, -0.2, -8.74228e-09, 0, 0, 0 )
|
||||
|
@ -17,8 +17,6 @@ func _ready() -> void:
|
||||
assert(base is BodyBase)
|
||||
|
||||
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
# We do this here because we want the whole tree to really be done instancing
|
||||
if not setup_done:
|
||||
|
@ -2,7 +2,6 @@
|
||||
|
||||
[ext_resource path="res://BodyParts/BodyPart.gd" type="Script" id=1]
|
||||
|
||||
|
||||
[node name="BodyPart" type="Spatial"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
|
@ -2,21 +2,17 @@ extends Node
|
||||
|
||||
var _win_screen_scene
|
||||
var _fighting_scene_path = "res://Ingame/Testing.tscn"
|
||||
|
||||
#test vars
|
||||
var test = 0
|
||||
var tested = false
|
||||
signal player_win(player_id)
|
||||
|
||||
|
||||
var _fighting_scene
|
||||
var _body_build_scene
|
||||
|
||||
func _ready():
|
||||
_win_screen_scene = preload("res://UI/WinScreen.tscn").instance()
|
||||
#_fighting_scene = preload("res://Ingame/Testing.tscn").instance()
|
||||
|
||||
connect("player_win", self, "_switch_to_win")
|
||||
_win_screen_scene.connect("start_fight", self, "_switch_to_fighting")
|
||||
_body_build_scene = preload("res://BodyConfig/bodyBuilderMenu.tscn").instance()
|
||||
_fighting_scene = preload("res://Ingame/Testing.tscn").instance()
|
||||
|
||||
InGameState.connect("player_win", self, "_switch_to_win")
|
||||
_body_build_scene.connect("start_fight", self, "_switch_to_fighting")
|
||||
_win_screen_scene.connect("build_body", self, "_switch_to_body_build")
|
||||
|
||||
func _switch_scene(scene):
|
||||
#delete children
|
||||
@ -35,15 +31,11 @@ func _switch_to_win(player_id):
|
||||
|
||||
|
||||
func _switch_to_fighting():
|
||||
#_switch_scene(_fighting_scene)
|
||||
get_tree().reload_current_scene()
|
||||
print("oh fuck")
|
||||
|
||||
_switch_scene(_fighting_scene)
|
||||
#get_tree().reload_current_scene()
|
||||
|
||||
|
||||
# test
|
||||
#func _process(delta):
|
||||
#if test > 3 and not tested:
|
||||
#tested = true
|
||||
#test = 0
|
||||
#emit_signal("player_win", 1)
|
||||
#else:
|
||||
#test += delta
|
||||
func _switch_to_body_build():
|
||||
_switch_scene(_body_build_scene)
|
||||
|
@ -1,9 +1,9 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Controllers/GameStateController.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Ingame/Testing.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://BodyConfig/bodyBuilderMenu.tscn" type="PackedScene" id=2]
|
||||
|
||||
[node name="GameStateController" type="Node"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="InGame" parent="." instance=ExtResource( 2 )]
|
||||
[node name="Body Builder Menu" parent="." instance=ExtResource( 2 )]
|
||||
|
16
Ingame/CameraFocus.gd
Normal file
16
Ingame/CameraFocus.gd
Normal file
@ -0,0 +1,16 @@
|
||||
extends Spatial
|
||||
|
||||
|
||||
onready var player1 = get_parent().get_node("Torso")
|
||||
onready var player2 = get_parent().get_node("Torso2")
|
||||
|
||||
onready var camera = get_node("Camera")
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
var center = player2.transform.origin + (player1.transform.origin - player2.transform.origin) / 2.0
|
||||
var distance = (player1.transform.origin - player2.transform.origin).length()
|
||||
|
||||
camera.fov = distance + 50.0
|
||||
|
||||
transform.origin = center
|
@ -1,40 +1,52 @@
|
||||
[gd_scene load_steps=6 format=2]
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://BodyParts/Arm.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UI/UI.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://BodyParts/BodyBase/BodyBase.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://Ingame/Ingame.gd" type="Script" id=4]
|
||||
[ext_resource path="res://Ingame/Arena.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://Ingame/CameraFocus.gd" type="Script" id=6]
|
||||
|
||||
[node name="InGame" type="Spatial"]
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="Camera" type="Camera" parent="."]
|
||||
transform = Transform( -4.37114e-08, -0.5, 0.866025, 0, 0.866025, 0.5, -1, 2.18557e-08, -3.78552e-08, 17, 9, -2 )
|
||||
|
||||
[node name="Torso" parent="." instance=ExtResource( 3 )]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.02111, 0 )
|
||||
|
||||
[node name="Arm" parent="Torso/FrontLeft" index="1" instance=ExtResource( 1 )]
|
||||
key = 83
|
||||
|
||||
[node name="Arm" parent="Torso/FrontRight" index="1" instance=ExtResource( 1 )]
|
||||
key = 65
|
||||
|
||||
[node name="Torso2" parent="." instance=ExtResource( 3 )]
|
||||
transform = Transform( -0.866025, -0.353553, -0.353554, -1.0677e-07, -0.707107, 0.707106, -0.5, 0.612372, 0.612373, 0, 3.02111, -9 )
|
||||
player_id = 1
|
||||
|
||||
[node name="Arm" parent="Torso2/FrontLeft" index="1" instance=ExtResource( 1 )]
|
||||
key = 81
|
||||
|
||||
[node name="Arm" parent="Torso2/FrontRight" index="1" instance=ExtResource( 1 )]
|
||||
key = 87
|
||||
|
||||
[node name="UI" parent="." instance=ExtResource( 2 )]
|
||||
|
||||
[node name="Arena" parent="." instance=ExtResource( 5 )]
|
||||
|
||||
[node name="Torso" parent="." instance=ExtResource( 3 )]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
|
||||
|
||||
[node name="Arm" parent="Torso/FrontLeft/Limb" index="0" instance=ExtResource( 1 )]
|
||||
key = 81
|
||||
|
||||
[node name="Arm" parent="Torso/FrontRight/Limb" index="0" instance=ExtResource( 1 )]
|
||||
key = 87
|
||||
|
||||
[node name="Torso2" parent="." instance=ExtResource( 3 )]
|
||||
transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 2, -10 )
|
||||
|
||||
[node name="Arm" parent="Torso2/FrontLeft/Limb" index="0" instance=ExtResource( 1 )]
|
||||
transform = Transform( 1, 2.84217e-14, 0, -2.84217e-14, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
key = 79
|
||||
|
||||
[node name="Arm" parent="Torso2/FrontRight/Limb" index="0" instance=ExtResource( 1 )]
|
||||
key = 80
|
||||
|
||||
[node name="CameraFocus" type="Spatial" parent="."]
|
||||
script = ExtResource( 6 )
|
||||
|
||||
[node name="Camera" type="Camera" parent="CameraFocus"]
|
||||
transform = Transform( -4.2222e-08, -0.707107, 0.707107, -1.13133e-08, 0.707107, 0.707107, -1, 2.18557e-08, -3.78552e-08, 19, 17, -2 )
|
||||
|
||||
[editable path="Torso"]
|
||||
|
||||
[editable path="Torso/FrontLeft"]
|
||||
|
||||
[editable path="Torso/FrontRight"]
|
||||
|
||||
[editable path="Torso2"]
|
||||
|
||||
[editable path="Torso2/FrontLeft"]
|
||||
|
||||
[editable path="Torso2/FrontRight"]
|
||||
|
29
Resources/Fonts/FontReadMe.txt
Normal file
29
Resources/Fonts/FontReadMe.txt
Normal file
@ -0,0 +1,29 @@
|
||||
T E P I D M O N K E Y F O N T S
|
||||
freeware fonts for a freeware world
|
||||
|
||||
Site: http://www.tepidmonkey.com/
|
||||
E-mail: brandon@tepidmonkey.com
|
||||
|
||||
Thanks for your interest in my fonts!
|
||||
|
||||
For help on how to unzip, unstuff or install one of my
|
||||
fonts, please visit my site at
|
||||
www.tepidmonkey.com and go to the Help section.
|
||||
If you have any comments or questions, you can e-mail
|
||||
me at brandon@tepidmonkey.com and I'll try to reply as
|
||||
soon as possible.
|
||||
|
||||
Every week, I present a brand new original font for
|
||||
your downloading pleasure, so be sure to visit the web
|
||||
site every Sunday.
|
||||
|
||||
You may use this font(s) for non-commercial and
|
||||
commercial purposes. You are not allowed to sell this
|
||||
font for any fee at all. You are allowed to
|
||||
redistribute it as long as you don't charge anything
|
||||
for it and as long as you include this unaltered
|
||||
ReadMe.txt file. You may not change any aspect of the font
|
||||
file or of this file.
|
||||
For the full set of terms of use (which override what
|
||||
is listed here anyway), go to www.tepidmonkey.com
|
||||
and visit the Terms section.
|
@ -38,9 +38,9 @@ align = 1
|
||||
valign = 2
|
||||
|
||||
[node name="PlayerWon" type="Label" parent="MarginContainer/VBoxContainer"]
|
||||
margin_top = 253.0
|
||||
margin_top = 254.0
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 503.0
|
||||
margin_bottom = 504.0
|
||||
rect_min_size = Vector2( 0, 250 )
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
align = 1
|
||||
|
@ -3,7 +3,7 @@ extends Control
|
||||
export(NodePath) var labelPath
|
||||
export(NodePath) var continuePath
|
||||
|
||||
signal start_fight()
|
||||
signal build_body()
|
||||
|
||||
var _playerWonLabel
|
||||
var _continueButton
|
||||
@ -20,4 +20,4 @@ func set_win_message(player_id):
|
||||
func _on_Continue_pressed():
|
||||
print("test2")
|
||||
|
||||
emit_signal("start_fight")
|
||||
emit_signal("build_body")
|
||||
|
@ -38,8 +38,8 @@ config/icon="res://icon.png"
|
||||
|
||||
[autoload]
|
||||
|
||||
InGameState="*res://Global/InGameState.gd"
|
||||
BodyPartLoader="*res://Global/BodyPartLoader.gd"
|
||||
InGameState="*res://Global/InGameState.gd"
|
||||
|
||||
[rendering]
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user