diff --git a/BodyParts/Wings.gd b/BodyParts/Wings.gd index 959f4e3..f6a3f6b 100644 --- a/BodyParts/Wings.gd +++ b/BodyParts/Wings.gd @@ -15,7 +15,7 @@ func action(): anim.play("ArmatureAction") var offset = transform.basis.xform(Vector3.ZERO) - var direction = (-base.transform.basis.z).normalized() * 30.0 + var direction = (-base.transform.basis.z).normalized() * 20.0 base.apply_impulse(offset, direction) diff --git a/BodyParts/Wings.tscn b/BodyParts/Wings.tscn index cbd273c..455138f 100644 --- a/BodyParts/Wings.tscn +++ b/BodyParts/Wings.tscn @@ -20,7 +20,7 @@ shape = SubResource( 1 ) transform = Transform( -0.517952, -0.85541, 1.14363e-07, 4.41231e-09, 1.31023e-07, 1, -0.85541, 0.517952, -6.40892e-08, 1.08802, 0.236862, -3.57712 ) [node name="Timer" type="Timer" parent="." index="3"] -wait_time = 1.5 +wait_time = 2.5 one_shot = true [editable path="Mesh"]