torso not lost on scene transition

This commit is contained in:
Leon Palluch committed 2020-02-01 20:30:27 +01:00
1 parent 8a82a2833f
commit eeee538703
4 files changed
+10 -7

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+2 -4
View File
@@ -6,7 +6,7 @@
[node name="Body Builder Menu" type="Spatial"]
script = ExtResource( 2 )
torsoPath = NodePath("Torso")
torsoPath = NodePath("Player")
cameraPath = NodePath("GUI/HBoxC/ViewportContainer/Viewport/Camera")
rayCastPath = NodePath("GUI/HBoxC/ViewportContainer/Viewport/MouseLook")
viewPortPath = NodePath("GUI/HBoxC/ViewportContainer/Viewport")
@@ -65,7 +65,5 @@ enabled = true
collide_with_areas = true
collide_with_bodies = false
[node name="Torso" parent="." instance=ExtResource( 1 )]
[node name="Player" parent="." instance=ExtResource( 1 )]
[connection signal="pressed" from="GUI/HBoxC/VBoxC/Start" to="." method="_on_Start_pressed"]
[editable path="Torso"]
+1 -1
View File
@@ -124,4 +124,4 @@ func delete_body_part():
func _on_Start_pressed():
PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY, _default_grav)
emit_signal("start_fight")
emit_signal("start_fight", _torso)