Fix body spawn locations

This commit is contained in:
karl 2020-02-02 10:21:50 +01:00
parent 00ac3cb984
commit ea7fbd2627

View File

@ -9,7 +9,7 @@ var _fighting_scene
var _win_screen_scene var _win_screen_scene
var _bodies : Array var _bodies : Array
var _body_count = 0 var _body_count = 0
var _body_positions = [Vector3(-30, 3, 0), Vector3(30, 3, 0), Vector3(0, 3, -30), Vector3(0, 3, 30)] var _body_positions = [Vector3(0, 5, -30), Vector3(0, 5, 30), Vector3(-30, 5, 0), Vector3(30, 5, 0)]
func _ready(): func _ready():
InGameState.player_count = 2 InGameState.player_count = 2
@ -60,7 +60,7 @@ func _switch_to_fighting(torso):
_body_build_scene.remove_child(torso) _body_build_scene.remove_child(torso)
torso.global_transform.origin = Vector3.ZERO torso.global_transform.origin = Vector3.ZERO
torso.translation += Vector3(0, 4, 0) torso.translation += _body_positions[_body_count]
torso.rotation = Vector3.ZERO torso.rotation = Vector3.ZERO
_body_count += 1 _body_count += 1