fixxed stuff again

This commit is contained in:
Ententerminator 2020-02-01 13:52:03 +01:00
commit de8777480b
18 changed files with 144 additions and 20 deletions

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3D Input/Bein_Mensch2.blend Normal file

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3D Input/Bein_Pferd.blend1 Normal file

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Width:  |  Height:  |  Size: 90 KiB

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Mensch_vogelarm_img.jpg-5d39f9db9f9783e3ca3f442f40cfd4a4.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://3D Input/Mensch_vogelarm_img.jpg"
dest_files=[ "res://.import/Mensch_vogelarm_img.jpg-5d39f9db9f9783e3ca3f442f40cfd4a4.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -14,8 +14,8 @@ func action():
func push(body):
# TODO: Hardcoded values - maybe try to generalize
base.apply_impulse(transform.basis.xform(Vector3(0.0, 0.0, -3.0)), base.transform.basis.y * 10.0)
# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
base.apply_impulse(transform.basis.xform(touch_area.global_transform.origin) * 0.1, base.transform.basis.y * 5.0)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:

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@ -4,7 +4,9 @@
[ext_resource path="res://3D Input/untitled.glb" type="PackedScene" id=2]
[ext_resource path="res://BodyParts/Arm.gd" type="Script" id=3]
[sub_resource type="SphereShape" id=1]
[sub_resource type="CapsuleShape" id=3]
radius = 0.724339
height = 5.27855
[sub_resource type="SphereShape" id=2]
radius = 0.591769
@ -13,11 +15,14 @@ radius = 0.591769
script = ExtResource( 3 )
[node name="PartCollider" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -8 )
shape = SubResource( 1 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5.34203 )
shape = SubResource( 3 )
[node name="Mesh" parent="." index="1" instance=ExtResource( 2 )]
[node name="Sphere" parent="Mesh" index="0"]
visible = false
[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
bone_name = "bone_2"

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@ -1,9 +1,9 @@
extends Spatial
class_name BodyBase
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
export(int) var player_id
# Called when the node enters the scene tree for the first time.
func _ready():

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@ -8,12 +8,12 @@
[sub_resource type="SphereMesh" id=3]
[sub_resource type="GDScript" id=6]
[sub_resource type="SphereShape" id=4]
[sub_resource type="GDScript" id=4]
[sub_resource type="SphereShape" id=5]
[sub_resource type="SphereShape" id=6]
[node name="Torso" type="RigidBody"]
script = ExtResource( 1 )
@ -26,7 +26,7 @@ transform = Transform( 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0 )
shape = SubResource( 2 )
[node name="FrontLeft" type="Spatial" parent="."]
transform = Transform( 1.62921e-07, -5.30863e-14, -1, -3.25841e-07, -1, 0, -1, 3.25841e-07, -1.62921e-07, 0.6, 0, 1 )
transform = Transform( 0.5, -1.62921e-07, -0.866025, -3.25841e-07, -1, 0, -0.866025, 2.82187e-07, -0.5, 0.6, 0, 1 )
[node name="FrontLeftAttachMent" type="MeshInstance" parent="FrontLeft"]
transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
@ -34,14 +34,14 @@ mesh = SubResource( 3 )
material/0 = null
[node name="Area" type="Area" parent="FrontLeft"]
script = SubResource( 6 )
script = SubResource( 4 )
[node name="CollisionShape" type="CollisionShape" parent="FrontLeft/Area"]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
shape = SubResource( 4 )
shape = SubResource( 5 )
[node name="FrontRight" type="Spatial" parent="."]
transform = Transform( 1.62921e-07, -5.30863e-14, 1, -3.25841e-07, -1, 0, 1, -3.25841e-07, -1.62921e-07, -0.6, 0, 1 )
transform = Transform( 0.5, -1.62921e-07, 0.866025, -3.25841e-07, -1, 0, 0.866025, -2.82187e-07, -0.5, -0.6, 0, 1 )
[node name="FrontRightAttachMent" type="MeshInstance" parent="FrontRight"]
transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
@ -52,4 +52,4 @@ material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="FrontRight/Area"]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
shape = SubResource( 5 )
shape = SubResource( 6 )

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@ -22,12 +22,13 @@ func _ready() -> void:
func _process(delta: float) -> void:
# We do this here because we want the whole tree to really be done instancing
if not setup_done:
var translation = physics_shape.global_transform.basis * physics_shape.translation
var translation = physics_shape.global_transform
print(translation)
remove_child(physics_shape)
base.add_child(physics_shape)
physics_shape.translation = translation
physics_shape.global_transform = translation
setup_done = true

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@ -3,6 +3,8 @@ class_name PushingBodyPart
onready var touch_area = get_node("TouchArea")
export(float) var damage = 10.0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@ -11,7 +13,10 @@ func _ready() -> void:
func _on_touch_area_entered(body):
if body.name != base.name:
if body.is_in_group("Terrain"):
push(body)
elif body.is_in_group("Player"):
InGameState.subtract_player_health(body.player_id, damage)
func push(body):

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@ -19,7 +19,9 @@ transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = null
[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
[node name="StaticBody" type="StaticBody" parent="MeshInstance" groups=[
"Terrain",
]]
[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
@ -37,10 +39,26 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.02111, 0 )
[node name="Arm" parent="Torso/FrontLeft" index="1" instance=ExtResource( 1 )]
key = 83
damage = 10.0
[node name="Arm" parent="Torso/FrontRight" index="1" instance=ExtResource( 1 )]
key = 65
damage = 10.0
[node name="Torso2" parent="." instance=ExtResource( 3 )]
transform = Transform( -0.866025, -0.353553, -0.353553, -6.18172e-08, -0.707107, 0.707107, -0.5, 0.612372, 0.612372, 0, 3.02111, -9 )
player_id = 1
[node name="Arm" parent="Torso2/FrontLeft" index="1" instance=ExtResource( 1 )]
key = 81
damage = 10.0
[node name="Arm" parent="Torso2/FrontRight" index="1" instance=ExtResource( 1 )]
key = 87
damage = 10.0
[node name="UI" parent="." instance=ExtResource( 2 )]
[editable path="Torso"]
[editable path="Torso2"]

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@ -55,6 +55,7 @@ script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
player_id = 1
[node name="HSplitContainer2" type="HSplitContainer" parent="MarginContainer/PlayerHealthController/VSplitContainer"]
visible = false

37
UI/WinScreen.tscn Normal file
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@ -0,0 +1,37 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://UI/WinScreenScript.gd" type="Script" id=1]
[node name="Spatial" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
labelPath = NodePath("MarginContainer/VBoxContainer/PlayerWon")
[node name="MarginContainer" type="MarginContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
margin_right = 1024.0
margin_bottom = 600.0
[node name="Congratz" type="Label" parent="MarginContainer/VBoxContainer"]
margin_top = -1.0
margin_right = 1024.0
margin_bottom = 249.0
rect_min_size = Vector2( 0, 250 )
text = "CONGRATULATIONS!"
align = 1
valign = 2
[node name="PlayerWon" type="Label" parent="MarginContainer/VBoxContainer"]
margin_top = 254.0
margin_right = 1024.0
margin_bottom = 404.0
rect_min_size = Vector2( 0, 150 )
align = 1
valign = 1

22
UI/WinScreenScript.gd Normal file
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@ -0,0 +1,22 @@
extends Control
export(NodePath) var labelPath
#signal player_win(player_id)
var _playerWonLabel
# Called when the node enters the scene tree for the first time.
func _ready():
_playerWonLabel = get_node(labelPath) as Label
#connect("player_win", self, "_win_message")
#emit_signal("player_win", 1)
func _win_message(player_id):
_playerWonLabel.text = "test"
#print("game won!")
#print(player_id)

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@ -38,6 +38,7 @@ config/icon="res://icon.png"
[autoload]
BodyPartLoader="*res://Global/BodyPartLoader.gd"
InGameState="*res://Global/InGameState.gd"
[rendering]