This commit is contained in:
Leon Palluch 2020-02-02 12:47:14 +01:00
commit cdee834e00
14 changed files with 91 additions and 15 deletions

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3D Input/Flugeltextur.png Normal file

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@ -2,33 +2,35 @@
importer="texture" importer="texture"
type="StreamTexture" type="StreamTexture"
path="res://.import/gorillaarmtexture.png-c64af8f8e427f7cc8fbbb08cb004940b.stex" path.s3tc="res://.import/gorillaarmtexture.png-c64af8f8e427f7cc8fbbb08cb004940b.s3tc.stex"
path.etc2="res://.import/gorillaarmtexture.png-c64af8f8e427f7cc8fbbb08cb004940b.etc2.stex"
metadata={ metadata={
"vram_texture": false "imported_formats": [ "s3tc", "etc2" ],
"vram_texture": true
} }
[deps] [deps]
source_file="res://3D Input/gorillaarmtexture.png" source_file="res://3D Input/gorillaarmtexture.png"
dest_files=[ "res://.import/gorillaarmtexture.png-c64af8f8e427f7cc8fbbb08cb004940b.stex" ] dest_files=[ "res://.import/gorillaarmtexture.png-c64af8f8e427f7cc8fbbb08cb004940b.s3tc.stex", "res://.import/gorillaarmtexture.png-c64af8f8e427f7cc8fbbb08cb004940b.etc2.stex" ]
[params] [params]
compress/mode=0 compress/mode=2
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=true
flags/filter=true flags/filter=true
flags/mipmaps=false flags/mipmaps=true
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=1
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0

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3D Input/stiertextur.png Normal file

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@ -32,9 +32,6 @@ shape = SubResource( 3 )
[node name="Mesh" parent="." index="2" instance=ExtResource( 3 )] [node name="Mesh" parent="." index="2" instance=ExtResource( 3 )]
transform = Transform( -1.13133e-08, 4.2222e-08, 1, 0.965926, 0.258819, 0, -0.258819, 0.965926, -4.37114e-08, 0.734499, -2.94707, -2.68774 ) transform = Transform( -1.13133e-08, 4.2222e-08, 1, 0.965926, 0.258819, 0, -0.258819, 0.965926, -4.37114e-08, 0.734499, -2.94707, -2.68774 )
[node name="Skeleton" parent="Mesh/Armature" index="0"]
bones/3/bound_children = [ NodePath("BoneAttachment") ]
[node name="froschbein" parent="Mesh/Armature/Skeleton" index="0"] [node name="froschbein" parent="Mesh/Armature/Skeleton" index="0"]
transform = Transform( 1, -1.49012e-08, 0, 0, 1, -5.96046e-08, 0, 2.98023e-08, 1, 0, 0, 0 ) transform = Transform( 1, -1.49012e-08, 0, 0, 1, -5.96046e-08, 0, 2.98023e-08, 1, 0, 0, 0 )
material/0 = SubResource( 1 ) material/0 = SubResource( 1 )

29
BodyParts/GorillaArm.gd Normal file
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@ -0,0 +1,29 @@
extends PushingBodyPart
onready var anim = get_node("Mesh/AnimationPlayer")
func _is_animation_playing():
return anim.is_playing()
func action():
anim.play("ArmatureAction")
# Apply a slight impulse here too
var offset = touch_area.global_transform.origin - base.global_transform.origin
var direction = base.transform.basis.y * 2.0
base.apply_impulse(offset, direction)
func push(body):
var offset = touch_area.global_transform.origin - base.global_transform.origin
var direction = -base.transform.basis.y * 10.0
base.apply_impulse(offset, direction)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass

47
BodyParts/GorillaArm.tscn Normal file
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@ -0,0 +1,47 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://BodyParts/PushingBodyPart.tscn" type="PackedScene" id=1]
[ext_resource path="res://BodyParts/GorillaArm.gd" type="Script" id=2]
[ext_resource path="res://3D Input/Fertige GLBs/Arm_Gorilla.glb" type="PackedScene" id=3]
[ext_resource path="res://3D Input/gorillaarmtexture.png" type="Texture" id=4]
[sub_resource type="BoxShape" id=2]
extents = Vector3( 1.21214, 1, 2.81197 )
[sub_resource type="SphereShape" id=3]
radius = 0.175235
[sub_resource type="SpatialMaterial" id=1]
albedo_texture = ExtResource( 4 )
[node name="GorillaArm" instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 0.966025, 0.258448, 0, -0.258448, 0.966025, 0, 0, 0 )
script = ExtResource( 2 )
[node name="PartCollider" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, 0.534515, -0.845159, 0, 0.845159, 0.534515, -0.0701199, -4.33779, -2.5341 )
shape = SubResource( 2 )
[node name="TouchArea" parent="." index="1"]
transform = Transform( 0.00565114, -1.25635, 4.34486, 2.47947, -3.63292, -1.05371, 3.78264, 2.38321, 0.684203, -0.142621, -4.9139, -2.02559 )
[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
shape = SubResource( 3 )
[node name="Mesh" parent="." index="2" instance=ExtResource( 3 )]
transform = Transform( -1.74846e-08, 0.4, 0, -0.4, -1.74846e-08, 0, 0, -2.66454e-15, 0.4, -9.43966, -0.0575844, 0.086014 )
[node name="Skeleton" parent="Mesh/Armature" index="0"]
bones/14/bound_children = [ NodePath("BoneAttachment") ]
[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
material/0 = SubResource( 1 )
[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
transform = Transform( 0.000982332, 0.274505, -0.961585, -0.54821, 0.80436, 0.229062, 0.83634, 0.526926, 0.151277, -0.00334232, 1.11071, -0.466874 )
bone_name = "bone_6"
[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
remote_path = NodePath("../../../../../TouchArea")
[editable path="Mesh"]

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@ -28,9 +28,6 @@ shape = SubResource( 2 )
[node name="Mesh" parent="." index="2" instance=ExtResource( 4 )] [node name="Mesh" parent="." index="2" instance=ExtResource( 4 )]
transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, -0.357728, -8.51476, 0 ) transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, -0.357728, -8.51476, 0 )
[node name="Skeleton" parent="Mesh/Armature" index="0"]
bones/7/bound_children = [ NodePath("BoneAttachment") ]
[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"] [node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
transform = Transform( 0.0646207, -0.736312, -0.673549, -0.240426, 0.64359, -0.726627, 0.968514, 0.208894, -0.135439, 0.054756, 1.13784, 0.129916 ) transform = Transform( 0.0646207, -0.736312, -0.673549, -0.240426, 0.64359, -0.726627, 0.968514, 0.208894, -0.135439, 0.054756, 1.13784, 0.129916 )
bone_name = "bone_6" bone_name = "bone_6"

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@ -6,7 +6,7 @@
[ext_resource path="res://3D Input/beinimage.png" type="Texture" id=4] [ext_resource path="res://3D Input/beinimage.png" type="Texture" id=4]
[sub_resource type="BoxShape" id=1] [sub_resource type="BoxShape" id=1]
extents = Vector3( 0.666, 2.378, 1.555 ) extents = Vector3( 0.666, 2.41488, 1.555 )
[sub_resource type="SphereShape" id=2] [sub_resource type="SphereShape" id=2]
radius = 0.108468 radius = 0.108468
@ -35,6 +35,9 @@ transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, -2.84217e-14, -4.37555, -0.049
[node name="Armature" parent="Mesh" index="2"] [node name="Armature" parent="Mesh" index="2"]
transform = Transform( 1.97878, 0, 0, 0, -1.97636, 0.0978612, 8.47033e-22, -0.0978612, -1.97636, -1.33227e-14, 2.34477, 0.0119585 ) transform = Transform( 1.97878, 0, 0, 0, -1.97636, 0.0978612, 8.47033e-22, -0.0978612, -1.97636, -1.33227e-14, 2.34477, 0.0119585 )
[node name="Skeleton" parent="Mesh/Armature" index="0"]
bones/2/bound_children = [ NodePath("BoneAttachment") ]
[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"] [node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
transform = Transform( 1, 0, -8.88178e-16, -1.42109e-14, 1, -2.23517e-08, 4.44089e-16, 2.23517e-08, 1, 0, 0, 0 ) transform = Transform( 1, 0, -8.88178e-16, -1.42109e-14, 1, -2.23517e-08, 4.44089e-16, 2.23517e-08, 1, 0, 0, 0 )
material/0 = SubResource( 3 ) material/0 = SubResource( 3 )

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@ -7,3 +7,4 @@ func _ready():
bodyparts["Human Arm"] = load("res://BodyParts/HumanArm.tscn") bodyparts["Human Arm"] = load("res://BodyParts/HumanArm.tscn")
bodyparts["Human Leg"] = load("res://BodyParts/HumanLeg.tscn") bodyparts["Human Leg"] = load("res://BodyParts/HumanLeg.tscn")
bodyparts["Frog Leg"] = load("res://BodyParts/FrogLeg.tscn") bodyparts["Frog Leg"] = load("res://BodyParts/FrogLeg.tscn")
bodyparts["Gorilla Arm"] = load("res://BodyParts/GorillaArm.tscn")