New gravity and impulses for the torso.
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28f004b382
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@ -11,10 +11,14 @@ var current_angle : float
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func on_ingame():
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ground = get_parent().get_node("Arena").get_node("ground")
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ingame = true
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axis_lock_linear_x = true
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if ingame:
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current_angle = translation.angle_to(ground.translation)
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print(current_angle)
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current_angle = ((-transform.basis.z).angle_to(ground.transform.basis.y))
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var rot_vector = (-transform.basis.z).cross(ground.transform.basis.y)
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if current_angle > 0.2:
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apply_torque_impulse(rot_vector * current_angle * 14)
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@ -12,6 +12,8 @@ height = 1.48749
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"Player",
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]]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0 )
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mass = 1.5
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gravity_scale = 1.5
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script = ExtResource( 1 )
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[node name="TorsoCollider" type="CollisionShape" parent="."]
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@ -22,7 +22,7 @@ func action():
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func push(body):
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# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
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var offset = transform.basis.xform(Vector3.ZERO) #transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.5
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var direction = (base.transform.basis.y - base.transform.basis.z).normalized() * 5.0
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var direction = (base.transform.basis.y - base.transform.basis.z).normalized() * 10.0
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base.apply_impulse(offset, direction)
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@ -58,7 +58,7 @@ rotation_mode = 4
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transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )
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[node name="PathFollow3" type="PathFollow" parent="Path"]
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transform = Transform( 0.0525302, 0, 0.998617, 0, 1, 0, -0.998619, 0, 0.0525301, 1.77306, 0, -55.9514 )
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transform = Transform( 0.0525302, 0, 0.998617, 0, 1, 0, -0.998619, 0, 0.05253, 1.77306, 0, -55.9514 )
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offset = 57.5
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rotation_mode = 4
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@ -66,7 +66,7 @@ rotation_mode = 4
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transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )
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[node name="PathFollow4" type="PathFollow" parent="Path"]
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transform = Transform( 0.412628, 0, 0.910899, 0, 1, 0, -0.9109, 0, 0.412628, 25.6454, 0, -49.4766 )
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transform = Transform( 0.412629, 0, 0.910899, 0, 1, 0, -0.9109, 0, 0.412628, 25.6454, 0, -49.4766 )
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offset = 82.37
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rotation_mode = 4
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@ -106,7 +106,7 @@ rotation_mode = 4
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transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )
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[node name="PathFollow9" type="PathFollow" parent="Path"]
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transform = Transform( 0.760079, -6.86382e-07, -0.64983, 7.11586e-07, 1, -2.23934e-07, 0.649831, -2.92203e-07, 0.760078, 48.2851, 2.0276e-05, 59.2494 )
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transform = Transform( 0.760079, -6.86382e-07, -0.64983, 7.11587e-07, 1, -2.23935e-07, 0.649831, -2.92203e-07, 0.760078, 48.2851, 2.0276e-05, 59.2494 )
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offset = 206.72
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rotation_mode = 4
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@ -170,7 +170,7 @@ rotation_mode = 4
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transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )
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[node name="PathFollow17" type="PathFollow" parent="Path"]
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transform = Transform( -0.817611, 3.47972e-07, 0.57577, 4.25596e-07, 1, 0, -0.575771, 2.45046e-07, -0.817609, -57.8267, 0, -24.3573 )
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transform = Transform( -0.817611, 3.47972e-07, 0.57577, 4.25597e-07, 1, 0, -0.575771, 2.45046e-07, -0.817609, -57.8267, 0, -24.3573 )
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offset = 405.68
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rotation_mode = 4
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@ -17,3 +17,5 @@ script = ExtResource( 6 )
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[node name="Camera" type="Camera" parent="CameraFocus"]
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transform = Transform( -4.2222e-08, -0.707107, 0.707107, -1.13133e-08, 0.707107, 0.707107, -1, 2.18557e-08, -3.78552e-08, 19, 17, -2 )
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[editable path="Arena"]
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@ -9,7 +9,7 @@
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config_version=4
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_global_script_classes=[ {
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"base": "Spatial",
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"base": "RigidBody",
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"class": "BodyBase",
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"language": "GDScript",
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"path": "res://BodyParts/BodyBase/BodyBase.gd"
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