Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
This commit is contained in:
commit
c09b99abc0
@ -2,33 +2,35 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/huhntextur.png-a31af8e4947b19bec12f70e34f5f09d2.stex"
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path.s3tc="res://.import/huhntextur.png-a31af8e4947b19bec12f70e34f5f09d2.s3tc.stex"
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path.etc2="res://.import/huhntextur.png-a31af8e4947b19bec12f70e34f5f09d2.etc2.stex"
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metadata={
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"vram_texture": false
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"imported_formats": [ "s3tc", "etc2" ],
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"vram_texture": true
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}
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[deps]
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source_file="res://3D Input/huhntextur.png"
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dest_files=[ "res://.import/huhntextur.png-a31af8e4947b19bec12f70e34f5f09d2.stex" ]
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dest_files=[ "res://.import/huhntextur.png-a31af8e4947b19bec12f70e34f5f09d2.s3tc.stex", "res://.import/huhntextur.png-a31af8e4947b19bec12f70e34f5f09d2.etc2.stex" ]
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[params]
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compress/mode=0
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compress/mode=2
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/repeat=true
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flags/filter=true
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flags/mipmaps=false
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flags/mipmaps=true
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flags/anisotropic=false
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flags/srgb=2
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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detect_3d=false
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svg/scale=1.0
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31
BodyParts/ChickenHead.gd
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31
BodyParts/ChickenHead.gd
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@ -0,0 +1,31 @@
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extends PushingBodyPart
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onready var anim = get_node("Mesh/AnimationPlayer")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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func _is_animation_playing():
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return anim.is_playing()
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func action():
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anim.play("ArmatureAction")
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# Apply a slight counter force
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var offset = transform.basis.xform(Vector3.ZERO) #transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.5
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var direction = -(base.transform.basis.y - base.transform.basis.z).normalized() * 0.5
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base.apply_impulse(offset, direction)
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func push(body):
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# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
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var offset = transform.basis.xform(Vector3.ZERO) #transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.5
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var direction = (base.transform.basis.y - base.transform.basis.z).normalized() * 19.0
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base.apply_impulse(offset, direction)
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49
BodyParts/ChickenHead.tscn
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49
BodyParts/ChickenHead.tscn
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@ -0,0 +1,49 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://3D Input/Fertige GLBs/Kopf_Huhn.glb" type="PackedScene" id=1]
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[ext_resource path="res://BodyParts/PushingBodyPart.tscn" type="PackedScene" id=2]
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[ext_resource path="res://3D Input/huhntextur.png" type="Texture" id=3]
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[ext_resource path="res://BodyParts/ChickenHead.gd" type="Script" id=4]
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[sub_resource type="CapsuleShape" id=1]
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radius = 2.24173
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height = 1.97047
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[sub_resource type="SphereShape" id=2]
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radius = 1.42519
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[sub_resource type="SpatialMaterial" id=3]
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albedo_texture = ExtResource( 3 )
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[node name="PushingBodyPart" instance=ExtResource( 2 )]
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transform = Transform( 1.59259e-14, 9.77524e-08, -0.6, 0.6, -9.77524e-08, 0, -9.77524e-08, -0.6, -9.77524e-08, 0, -1.20668, -0.531835 )
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script = ExtResource( 4 )
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[node name="PartCollider" parent="." index="0"]
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transform = Transform( 0.915992, 6.53632e-08, -0.401197, 0.401197, -1.49234e-07, 0.915992, 1.42109e-14, -1, -1.62921e-07, 0, 0, 0 )
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shape = SubResource( 1 )
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[node name="TouchArea" parent="." index="1"]
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transform = Transform( 0.850008, -0.52677, 6.77808e-09, 0.52677, 0.850008, -6.12467e-09, -2.53514e-09, 8.77651e-09, 1, 0.080676, 1.20809, 0.184276 )
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[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
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transform = Transform( 1, -2.22497e-17, 2.22045e-16, -2.22497e-17, 1, 8.88178e-16, -4.44089e-16, -8.88178e-16, 1, 0, 0, 0 )
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shape = SubResource( 2 )
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[node name="Mesh" parent="." index="4" instance=ExtResource( 1 )]
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[node name="Skeleton" parent="Mesh/Armature" index="0"]
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bones/2/bound_children = [ NodePath("BoneAttachment") ]
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[node name="Sphere" parent="Mesh/Armature/Skeleton" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.38419e-07, 0 )
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material/0 = SubResource( 3 )
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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transform = Transform( 0.850008, -0.52677, 6.77809e-09, 0.52677, 0.850008, -6.12466e-09, -2.53514e-09, 8.7765e-09, 1, -1.2109, 4.72113, 5.44753e-07 )
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bone_name = "end"
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[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
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remote_path = NodePath("../../../../../TouchArea")
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[editable path="Mesh"]
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@ -9,5 +9,6 @@ func _ready():
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bodyparts["Frog Leg"] = load("res://BodyParts/FrogLeg.tscn")
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bodyparts["Gorilla Arm"] = load("res://BodyParts/GorillaArm.tscn")
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bodyparts["Horse Leg"] = load("res://BodyParts/HorseLeg.tscn")
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bodyparts["Chicken Head"] = load("res://BodyParts/ChickenHead.tscn")
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bodyparts["Wings"] = load("res://BodyParts/Wings.tscn")
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bodyparts["Bull Head"] = load("res://BodyParts/BullHead.tscn")
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