Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
This commit is contained in:
commit
c06eae78c7
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3D Input/Fertige GLBs/Torso.glb
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3D Input/Fertige GLBs/Torso.glb
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3D Input/Grundkörper_3.blend
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3D Input/Grundkörper_3.blend1
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3D Input/Grundkörper_3.blend1
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3D Input/Grundkörpertexture.png
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3D Input/Grundkörpertexture.png
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3D Input/Mensch_Bein.blend
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3D Input/Mensch_Bein.blend
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3D Input/Mensch_Bein.blend1
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3D Input/Torso.glb
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3D Input/Torso.glb
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3D Input/oberkörperimg.jpg
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@ -47,7 +47,7 @@ handle_input_locally = false
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render_target_update_mode = 3
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[node name="Camera" type="Camera" parent="GUI/HBoxC/ViewportContainer/Viewport"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.16872 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 7.8064 )
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[node name="MouseLook" type="RayCast" parent="GUI/HBoxC/ViewportContainer/Viewport"]
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enabled = true
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@ -67,8 +67,11 @@ func _physics_process(delta):
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if _rayCast.is_colliding():
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# collider will be the node hit
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_attachment_point = _rayCast.get_collider().get_parent()
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print(_rayCast.get_collider())
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make_it_shine(false)
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var temp = _rayCast.get_collider().get_parent()
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if temp.has_node("OmniLight"):
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_attachment_point = temp
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make_it_shine(true)
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func _input(event):
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@ -85,3 +88,8 @@ func _input(event):
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func body_part_chosen(params):
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_attachment_point.add_child(BodyPartLoader.bodyparts[params].instance())
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func make_it_shine(highlight : bool):
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if _attachment_point != null:
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_attachment_point.get_node("OmniLight").visible = highlight
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@ -4,7 +4,7 @@
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[ext_resource path="res://3D Input/untitled.glb" type="PackedScene" id=2]
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[ext_resource path="res://BodyParts/Arm.gd" type="Script" id=3]
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[sub_resource type="CapsuleShape" id=3]
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[sub_resource type="CapsuleShape" id=1]
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radius = 0.724339
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height = 5.27855
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@ -13,28 +13,33 @@ radius = 0.591769
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[node name="Arm" instance=ExtResource( 1 )]
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script = ExtResource( 3 )
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key = 0
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damage = 10.0
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[node name="PartCollider" parent="." index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5.34203 )
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shape = SubResource( 3 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.83 )
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shape = SubResource( 1 )
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[node name="Mesh" parent="." index="1" instance=ExtResource( 2 )]
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[node name="Sphere" parent="Mesh" index="0"]
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visible = false
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[node name="Armature" parent="Mesh" index="1"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
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transform = Transform( 1, -1.98292e-23, -3.18966e-24, 6.71348e-24, -9.49949e-08, 1, -2.07636e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
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bone_name = "bone_2"
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[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
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remote_path = NodePath("../../../../../TouchArea")
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[node name="TouchArea" parent="." index="2"]
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transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -7.60024 )
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transform = Transform( 1, -1.98292e-23, -3.18966e-24, 6.71348e-24, -9.49949e-08, 1, -2.07636e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
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[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
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transform = Transform( 1, 2.98291e-24, -1.98247e-23, -2.07684e-23, -9.49949e-08, -1, -6.50669e-24, 1, -9.49949e-08, 2.23781e-16, 0.399765, 0.00782054 )
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transform = Transform( 1, 2.98291e-24, -1.98247e-23, -2.07684e-23, -9.49949e-08, -1, -6.50669e-24, 1, -9.49949e-08, 0, 0, 0 )
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shape = SubResource( 2 )
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[editable path="Mesh"]
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26
BodyParts/BodyBase/AttachmentPoint.tscn
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BodyParts/BodyBase/AttachmentPoint.tscn
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@ -0,0 +1,26 @@
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[gd_scene load_steps=3 format=2]
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[sub_resource type="SphereMesh" id=1]
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[sub_resource type="SphereShape" id=2]
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[node name="AttachmentPoint" type="Spatial"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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[node name="Mesh" type="MeshInstance" parent="."]
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transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
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mesh = SubResource( 1 )
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material/0 = null
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[node name="OmniLight" type="OmniLight" parent="."]
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transform = Transform( 1, 3.12639e-13, -1.77715e-26, -3.12639e-13, 1, -5.68434e-14, 0, 5.68434e-14, 1, -0.680858, 0, -1.38872 )
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visible = false
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light_color = Color( 0.956863, 0.121569, 0.121569, 1 )
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light_energy = 3.86
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omni_range = 1.8
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[node name="Area" type="Area" parent="."]
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[node name="CollisionShape" type="CollisionShape" parent="Area"]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
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shape = SubResource( 2 )
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@ -1,19 +1,12 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://BodyParts/BodyBase/BodyBase.gd" type="Script" id=1]
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[ext_resource path="res://BodyParts/BodyBase/AttachmentPoint.tscn" type="PackedScene" id=2]
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[sub_resource type="CapsuleMesh" id=1]
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[sub_resource type="CapsuleShape" id=2]
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[sub_resource type="SphereMesh" id=3]
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[sub_resource type="GDScript" id=4]
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[sub_resource type="SphereShape" id=5]
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[sub_resource type="SphereShape" id=6]
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[node name="Torso" type="RigidBody"]
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script = ExtResource( 1 )
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@ -25,31 +18,8 @@ material/0 = null
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transform = Transform( 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0 )
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shape = SubResource( 2 )
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[node name="FrontLeft" type="Spatial" parent="."]
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[node name="FrontLeft" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.5, -1.62921e-07, -0.866025, -3.25841e-07, -1, 0, -0.866025, 2.82187e-07, -0.5, 0.6, 0, 1 )
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[node name="FrontLeftAttachMent" type="MeshInstance" parent="FrontLeft"]
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transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
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mesh = SubResource( 3 )
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material/0 = null
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[node name="Area" type="Area" parent="FrontLeft"]
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script = SubResource( 4 )
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[node name="CollisionShape" type="CollisionShape" parent="FrontLeft/Area"]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
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shape = SubResource( 5 )
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[node name="FrontRight" type="Spatial" parent="."]
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transform = Transform( 0.5, -1.62921e-07, 0.866025, -3.25841e-07, -1, 0, 0.866025, -2.82187e-07, -0.5, -0.6, 0, 1 )
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[node name="FrontRightAttachMent" type="MeshInstance" parent="FrontRight"]
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transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
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mesh = SubResource( 3 )
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material/0 = null
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[node name="Area" type="Area" parent="FrontRight"]
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[node name="CollisionShape" type="CollisionShape" parent="FrontRight/Area"]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
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shape = SubResource( 6 )
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[node name="FrontRight" parent="." instance=ExtResource( 2 )]
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transform = Transform( -0.5, 0, 0.866025, 0, 1, 0, -0.866025, 0, -0.5, -0.6, 0, 1 )
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49
Controllers/GameStateController.gd
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49
Controllers/GameStateController.gd
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@ -0,0 +1,49 @@
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extends Node
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var _win_screen_scene
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var _fighting_scene_path = "res://Ingame/Testing.tscn"
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#test vars
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var test = 0
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var tested = false
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signal player_win(player_id)
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func _ready():
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_win_screen_scene = preload("res://UI/WinScreen.tscn").instance()
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#_fighting_scene = preload("res://Ingame/Testing.tscn").instance()
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connect("player_win", self, "_switch_to_win")
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_win_screen_scene.connect("start_fight", self, "_switch_to_fighting")
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func _switch_scene(scene):
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#delete children
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for child in get_children():
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child.queue_free()
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#append win scene
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add_child(scene)
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func _switch_to_win(player_id):
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_switch_scene(_win_screen_scene)
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#call win message in win scene
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_win_screen_scene.set_win_message(player_id)
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func _switch_to_fighting():
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#_switch_scene(_fighting_scene)
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get_tree().reload_current_scene()
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# test
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#func _process(delta):
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#if test > 3 and not tested:
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#tested = true
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#test = 0
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#emit_signal("player_win", 1)
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#else:
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#test += delta
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9
Controllers/GameStateController.tscn
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9
Controllers/GameStateController.tscn
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@ -0,0 +1,9 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Controllers/GameStateController.gd" type="Script" id=1]
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[ext_resource path="res://Ingame/Testing.tscn" type="PackedScene" id=2]
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[node name="GameStateController" type="Node"]
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script = ExtResource( 1 )
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[node name="InGame" parent="." instance=ExtResource( 2 )]
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@ -10,28 +10,52 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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labelPath = NodePath("MarginContainer/VBoxContainer/PlayerWon")
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continuePath = NodePath("MarginContainer/VBoxContainer/Control/Continue")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
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margin_right = 1024.0
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margin_bottom = 600.0
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[node name="Congratz" type="Label" parent="MarginContainer/VBoxContainer"]
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margin_top = -1.0
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margin_right = 1024.0
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margin_bottom = 249.0
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margin_bottom = 250.0
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rect_min_size = Vector2( 0, 250 )
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text = "CONGRATULATIONS!"
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align = 1
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valign = 2
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[node name="PlayerWon" type="Label" parent="MarginContainer/VBoxContainer"]
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margin_top = 254.0
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margin_top = 253.0
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margin_right = 1024.0
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margin_bottom = 404.0
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rect_min_size = Vector2( 0, 150 )
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margin_bottom = 503.0
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rect_min_size = Vector2( 0, 250 )
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align = 1
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valign = 1
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[node name="Control" type="Control" parent="MarginContainer/VBoxContainer"]
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margin_top = 508.0
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margin_right = 1024.0
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margin_bottom = 508.0
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[node name="Continue" type="Button" parent="MarginContainer/VBoxContainer/Control"]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -100.0
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margin_top = -10.0
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margin_right = 100.0
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margin_bottom = 15.0
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rect_min_size = Vector2( 200, 25 )
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text = "Continue"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="MarginContainer/VBoxContainer/Control/Continue" to="." method="_on_Continue_pressed"]
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@ -1,22 +1,23 @@
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extends Control
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export(NodePath) var labelPath
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export(NodePath) var continuePath
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#signal player_win(player_id)
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signal start_fight()
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var _playerWonLabel
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var _continueButton
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# Called when the node enters the scene tree for the first time.
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func _ready():
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_playerWonLabel = get_node(labelPath) as Label
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#connect("player_win", self, "_win_message")
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#emit_signal("player_win", 1)
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_continueButton = get_node(continuePath) as Label
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func _win_message(player_id):
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_playerWonLabel.text = "test"
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func set_win_message(player_id):
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_playerWonLabel.text = "Player " + str(player_id + 1) + " is victorious!"
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#print("game won!")
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#print(player_id)
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func _on_Continue_pressed():
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print("test2")
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emit_signal("start_fight")
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|
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Reference in New Issue
Block a user