deleted colliders now freed properly
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9defb29c04
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1062
3D Input/Fertige GLBs/Kopf_Stier.glb.import
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1062
3D Input/Fertige GLBs/Kopf_Stier.glb.import
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34
3D Input/Flugeltextur.png.import
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34
3D Input/Flugeltextur.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Flugeltextur.png-26cef747ba4cfd8b0ac92c412a917c69.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://3D Input/Flugeltextur.png"
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dest_files=[ "res://.import/Flugeltextur.png-26cef747ba4cfd8b0ac92c412a917c69.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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34
3D Input/stiertextur.png.import
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34
3D Input/stiertextur.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://3D Input/stiertextur.png"
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dest_files=[ "res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -51,7 +51,6 @@ func _ready():
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func change_count_ui():
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if done_player_count == null:
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print("test")
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done_player_count = 0
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_playerNum.text = str(done_player_count + 1) + "/" + str(InGameState.player_count)
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@ -169,6 +168,9 @@ func delete_body_part():
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var body_part = _attachment_point.get_node("Limb").get_child(0)
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if body_part != null:
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_costProgress.value -= body_part.cost
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#delete collider with id
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var old_col_path = "LimbCollider" + str(_attachment_point.id)
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_torso.get_node(old_col_path).queue_free()
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body_part.queue_free()
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@ -2,6 +2,7 @@ extends Spatial
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export(int) var key
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export(int) var id
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onready var limb = get_node("Limb")
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@ -25,6 +25,7 @@ shape = SubResource( 1 )
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[node name="DownFrontLeft" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.965926, -1.45851e-07, -0.258819, -1.50996e-07, -1, -1.77636e-15, -0.258819, 3.90806e-08, -0.965926, 1.3, 1, 4.2 )
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key = 68
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id = 1
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[node name="Mesh" parent="DownFrontLeft" index="0"]
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transform = Transform( 0.2, 0, 3.72529e-09, 0, 0.2, 0, -3.72529e-09, 0, 0.2, 0, 0, 0 )
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@ -32,6 +33,7 @@ transform = Transform( 0.2, 0, 3.72529e-09, 0, 0.2, 0, -3.72529e-09, 0, 0.2, 0,
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[node name="DownFrontRight" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.965926, -1.45851e-07, 0.258819, -1.50996e-07, -1, 1.77636e-15, 0.258819, -3.90806e-08, -0.965926, -1.3, 1, 4.2 )
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key = 70
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id = 2
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[node name="OmniLight" parent="DownFrontRight" index="1"]
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transform = Transform( 1, 3.13083e-13, 0, -3.09641e-13, 1, -5.59552e-14, 0, 5.59552e-14, 1, -0.680858, -1.19209e-07, -1.38872 )
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@ -42,26 +44,32 @@ transform = Transform( 0.5, 1.4988e-15, 0, 1.4988e-15, 0.5, 0, 0, 0, 0.5, 0, 0,
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[node name="DownBackRight" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.982402, -3.24601e-07, 0.0859489, -3.2133e-07, -1, 0, 0.0859489, -2.83989e-08, -0.982402, -1.9, -1, 3.6 )
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key = 83
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id = 3
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[node name="DownBackLeft" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.982402, 3.24601e-07, -0.0859489, 3.2133e-07, -1, 0, -0.0859489, -2.83989e-08, -0.982402, 1.9, -1, 3.6 )
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key = 65
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id = 4
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[node name="UpFrontLeft" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.103081, -3.40598e-08, -0.980752, -3.2133e-07, -1, 0, -0.980752, 3.24056e-07, -0.103081, 2.9, 0, -2 )
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key = 69
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id = 5
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[node name="UpFrontRight" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.103081, 3.40598e-08, 0.980752, 3.2133e-07, -1, 0, 0.980752, 3.24056e-07, -0.103081, -2.9, 0, -2 )
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key = 82
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id = 6
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[node name="UpBackRight" parent="." instance=ExtResource( 2 )]
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transform = Transform( -0.870723, 0.384569, 0.26555, -1.84307e-07, -0.573576, 0.807811, 0.462972, 0.723268, 0.499426, -1, -1.9, -2.5 )
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key = 81
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id = 7
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[node name="UpBackLeft" parent="." instance=ExtResource( 2 )]
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transform = Transform( -0.870723, -0.384569, -0.26555, 1.84307e-07, -0.573576, 0.807811, -0.462972, 0.723268, 0.499426, 1, -1.9, -2.5 )
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key = 87
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id = 8
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[node name="Torso" parent="." instance=ExtResource( 3 )]
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transform = Transform( 0.5, 0, 0, 0, -2.18557e-08, 0.5, 0, -0.5, -2.18557e-08, 0, 0, 0 )
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@ -23,7 +23,10 @@ func _process(delta: float) -> void:
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var translation = physics_shape.global_transform
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print(translation)
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var attach_id = get_parent().get_parent().id
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remove_child(physics_shape)
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physics_shape.name = "LimbCollider" + str(attach_id)
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base.add_child(physics_shape)
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physics_shape.global_transform = translation
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