This commit is contained in:
karl 2020-02-01 22:49:37 +01:00
commit b93ffa733c
3 changed files with 23 additions and 43 deletions

View File

@ -7,8 +7,13 @@ const _win_screen_path = "res://UI/WinScreen.tscn"
var _body_build_scene var _body_build_scene
var _fighting_scene var _fighting_scene
var _win_screen_scene var _win_screen_scene
var _bodies : Array
var _body_count = 0
var _body_positions = [Vector3(-30, 3, 0), Vector3(30, 3, 0), Vector3(0, 3, -30), Vector3(0, 3, 30)]
func _ready(): func _ready():
InGameState.player_count = 2
_prep_scene("body_build") _prep_scene("body_build")
_prep_scene("fight_scene") _prep_scene("fight_scene")
_prep_scene("win_screen") _prep_scene("win_screen")
@ -52,18 +57,24 @@ func _switch_to_win(player_id):
func _switch_to_fighting(torso): func _switch_to_fighting(torso):
_body_build_scene.remove_child(torso) _body_build_scene.remove_child(torso)
torso.global_transform.origin = Vector3.ZERO torso.global_transform.origin = Vector3.ZERO
torso.translation += Vector3(0, 3, 0) torso.translation += Vector3(0, 4, 0)
torso.rotation = Vector3.ZERO torso.rotation = Vector3.ZERO
_switch_scene(_fighting_scene, "fight_scene")
_fighting_scene.add_child(torso) _body_count += 1
if _body_count < InGameState.player_count:
_bodies.append(torso)
_switch_scene(_body_build_scene, "body_build")
else:
_switch_scene(_fighting_scene, "fight_scene")
torso.axis_lock_linear_x = false for body in _bodies:
torso.axis_lock_linear_y = false _fighting_scene.add_child(body)
torso.axis_lock_linear_z = false _fighting_scene.add_child(torso)
func _switch_to_body_build(): func _switch_to_body_build():
_switch_scene(_body_build_scene, "body_build") _switch_scene(_body_build_scene, "body_build")

View File

@ -1,13 +1,14 @@
extends Spatial extends Spatial
onready var player1 = get_parent().get_node("Torso")
onready var player2 = get_parent().get_node("Torso2")
onready var camera = get_node("Camera") onready var camera = get_node("Camera")
func _process(delta: float) -> void: func _process(delta: float) -> void:
var player1 = get_parent().get_child(3)
var player2 = get_parent().get_child(4)
if not player1 and player2: return
var center = player2.transform.origin + (player1.transform.origin - player2.transform.origin) / 2.0 var center = player2.transform.origin + (player1.transform.origin - player2.transform.origin) / 2.0
var distance = (player1.transform.origin - player2.transform.origin).length() var distance = (player1.transform.origin - player2.transform.origin).length()

View File

@ -1,12 +1,9 @@
[gd_scene load_steps=8 format=2] [gd_scene load_steps=5 format=2]
[ext_resource path="res://BodyParts/Arm.tscn" type="PackedScene" id=1]
[ext_resource path="res://UI/UI.tscn" type="PackedScene" id=2] [ext_resource path="res://UI/UI.tscn" type="PackedScene" id=2]
[ext_resource path="res://BodyParts/BodyBase/BodyBase.tscn" type="PackedScene" id=3]
[ext_resource path="res://Ingame/Ingame.gd" type="Script" id=4] [ext_resource path="res://Ingame/Ingame.gd" type="Script" id=4]
[ext_resource path="res://Ingame/Arena.tscn" type="PackedScene" id=5] [ext_resource path="res://Ingame/Arena.tscn" type="PackedScene" id=5]
[ext_resource path="res://Ingame/CameraFocus.gd" type="Script" id=6] [ext_resource path="res://Ingame/CameraFocus.gd" type="Script" id=6]
[ext_resource path="res://BodyParts/HumanLeg.tscn" type="PackedScene" id=7]
[node name="InGame" type="Spatial"] [node name="InGame" type="Spatial"]
script = ExtResource( 4 ) script = ExtResource( 4 )
@ -15,37 +12,8 @@ script = ExtResource( 4 )
[node name="Arena" parent="." instance=ExtResource( 5 )] [node name="Arena" parent="." instance=ExtResource( 5 )]
[node name="Torso" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 17.8512, 2, 0 )
[node name="Torso2" parent="." instance=ExtResource( 3 )]
transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 2, -10 )
[node name="HumanLeg" parent="Torso2/DownFrontLeft/Limb" index="0" instance=ExtResource( 7 )]
[node name="Arm" parent="Torso2/DownFrontRight/Limb" index="0" instance=ExtResource( 1 )]
key = 83
[node name="Arm" parent="Torso2/DownBackRight/Limb" index="0" instance=ExtResource( 1 )]
key = 81
[node name="Arm" parent="Torso2/DownBackLeft/Limb" index="0" instance=ExtResource( 1 )]
key = 80
[node name="CameraFocus" type="Spatial" parent="."] [node name="CameraFocus" type="Spatial" parent="."]
script = ExtResource( 6 ) script = ExtResource( 6 )
[node name="Camera" type="Camera" parent="CameraFocus"] [node name="Camera" type="Camera" parent="CameraFocus"]
transform = Transform( -4.2222e-08, -0.707107, 0.707107, -1.13133e-08, 0.707107, 0.707107, -1, 2.18557e-08, -3.78552e-08, 19, 17, -2 ) transform = Transform( -4.2222e-08, -0.707107, 0.707107, -1.13133e-08, 0.707107, 0.707107, -1, 2.18557e-08, -3.78552e-08, 19, 17, -2 )
[editable path="Torso"]
[editable path="Torso2"]
[editable path="Torso2/DownFrontLeft"]
[editable path="Torso2/DownFrontRight"]
[editable path="Torso2/DownBackRight"]
[editable path="Torso2/DownBackLeft"]