Add wings
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22
BodyParts/Wings.gd
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22
BodyParts/Wings.gd
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@ -0,0 +1,22 @@
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extends BodyPart
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onready var anim = get_node("Mesh/AnimationPlayer")
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onready var timer = get_node("Timer")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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func action():
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if timer.time_left == 0:
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anim.play("ArmatureAction")
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var offset = transform.basis.xform(Vector3.ZERO)
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var direction = (-base.transform.basis.z).normalized() * 30.0
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base.apply_impulse(offset, direction)
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timer.start()
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25
BodyParts/Wings.tscn
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25
BodyParts/Wings.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://3D Input/Fertige GLBs/vogel_flügel.glb" type="PackedScene" id=1]
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[ext_resource path="res://BodyParts/BodyPart.tscn" type="PackedScene" id=2]
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[ext_resource path="res://BodyParts/Wings.gd" type="Script" id=3]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 2.75562, 0.605394, 2.0419 )
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[node name="Wings" instance=ExtResource( 2 )]
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transform = Transform( 0.440754, -0.897628, 0, 0.897628, 0.440754, 0, 0, 0, 1, 0, 0, 0 )
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script = ExtResource( 3 )
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[node name="PartCollider" parent="." index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.80638 )
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shape = SubResource( 1 )
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[node name="Mesh" parent="." index="2" instance=ExtResource( 1 )]
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transform = Transform( -0.517952, -0.85541, 1.14363e-07, 4.41231e-09, 1.31023e-07, 1, -0.85541, 0.517952, -6.40892e-08, 1.08802, 0.236862, -3.57712 )
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[node name="Timer" type="Timer" parent="." index="3"]
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wait_time = 1.5
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one_shot = true
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[editable path="Mesh"]
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@ -9,3 +9,4 @@ func _ready():
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bodyparts["Frog Leg"] = load("res://BodyParts/FrogLeg.tscn")
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bodyparts["Gorilla Arm"] = load("res://BodyParts/GorillaArm.tscn")
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bodyparts["Horse Leg"] = load("res://BodyParts/HorseLeg.tscn")
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bodyparts["Wings"] = load("res://BodyParts/Wings.tscn")
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