Add frog legs
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416f492b30
commit
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@ -2,33 +2,35 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/froschtexture.png-4981f80e68642c0c23396f3b44826854.stex"
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path.s3tc="res://.import/froschtexture.png-4981f80e68642c0c23396f3b44826854.s3tc.stex"
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path.etc2="res://.import/froschtexture.png-4981f80e68642c0c23396f3b44826854.etc2.stex"
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metadata={
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"vram_texture": false
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"imported_formats": [ "s3tc", "etc2" ],
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"vram_texture": true
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}
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[deps]
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source_file="res://3D Input/froschtexture.png"
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dest_files=[ "res://.import/froschtexture.png-4981f80e68642c0c23396f3b44826854.stex" ]
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dest_files=[ "res://.import/froschtexture.png-4981f80e68642c0c23396f3b44826854.s3tc.stex", "res://.import/froschtexture.png-4981f80e68642c0c23396f3b44826854.etc2.stex" ]
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[params]
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compress/mode=0
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compress/mode=2
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/repeat=true
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flags/filter=true
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flags/mipmaps=false
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flags/mipmaps=true
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flags/anisotropic=false
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flags/srgb=2
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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detect_3d=false
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svg/scale=1.0
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29
BodyParts/FrogLeg.gd
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29
BodyParts/FrogLeg.gd
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@ -0,0 +1,29 @@
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extends PushingBodyPart
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onready var anim = get_node("Mesh/AnimationPlayer")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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func action():
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anim.play("ArmatureAction")
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func _is_animation_playing():
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return anim.is_playing()
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func push(body):
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# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
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var offset = transform.basis.xform(Vector3.ZERO) #transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.5
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var direction = (base.transform.basis.y - base.transform.basis.z).normalized() * 20.0
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base.apply_impulse(offset, direction)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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52
BodyParts/FrogLeg.tscn
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52
BodyParts/FrogLeg.tscn
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@ -0,0 +1,52 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://BodyParts/PushingBodyPart.tscn" type="PackedScene" id=1]
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[ext_resource path="res://BodyParts/FrogLeg.gd" type="Script" id=2]
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[ext_resource path="res://3D Input/Fertige GLBs/Bein_Frosch.glb" type="PackedScene" id=3]
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[ext_resource path="res://3D Input/froschtexture.png" type="Texture" id=4]
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[sub_resource type="BoxShape" id=2]
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extents = Vector3( 0.649825, 2.07811, 1.64282 )
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[sub_resource type="SphereShape" id=3]
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radius = 0.115004
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[sub_resource type="SpatialMaterial" id=1]
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albedo_texture = ExtResource( 4 )
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roughness = 0.3
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[node name="FrogLeg" instance=ExtResource( 1 )]
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transform = Transform( -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0, 1, 0, 0, 0 )
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script = ExtResource( 2 )
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[node name="PartCollider" parent="." index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.21377, -0.911304, -3.94992 )
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shape = SubResource( 2 )
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[node name="TouchArea" parent="." index="1"]
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transform = Transform( 2.2019, -0.624093, -2.57245, 1.35866, 3.13817, 0.40161, 2.27179, -1.27191, 2.25313, 0.307055, -2.49965, -4.98782 )
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[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
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shape = SubResource( 3 )
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[node name="Mesh" parent="." index="2" instance=ExtResource( 3 )]
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transform = Transform( -1.13133e-08, 4.2222e-08, 1, 0.965926, 0.258819, 0, -0.258819, 0.965926, -4.37114e-08, 0.734499, -2.94707, -2.68774 )
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[node name="Skeleton" parent="Mesh/Armature" index="0"]
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bones/3/bound_children = [ NodePath("BoneAttachment") ]
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[node name="froschbein" parent="Mesh/Armature/Skeleton" index="0"]
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transform = Transform( 1, -1.49012e-08, 0, 0, 1, -5.96046e-08, 0, 2.98023e-08, 1, 0, 0, 0 )
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material/0 = SubResource( 1 )
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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transform = Transform( -0.207654, -0.97489, 0.0804374, -0.106263, -0.059262, -0.99257, 0.972414, -0.214658, -0.091288, 0.208948, 1.33566, -0.895561 )
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bone_name = "bone_3"
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[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
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remote_path = NodePath("../../../../../TouchArea")
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[node name="AnimationPlayer" parent="Mesh" index="2"]
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playback_speed = 2.0
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[editable path="Mesh"]
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@ -4,6 +4,10 @@ extends PushingBodyPart
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onready var anim = get_node("Mesh/AnimationPlayer")
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func _is_animation_playing():
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return anim.is_playing()
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func action():
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anim.play("ArmatureAction")
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@ -9,6 +9,10 @@ func _ready() -> void:
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pass # Replace with function body.
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func _is_animation_playing():
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return anim.is_playing()
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func action():
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anim.play("ArmatureAction")
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@ -11,8 +11,13 @@ func _ready() -> void:
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touch_area.connect("body_entered", self, "_on_touch_area_entered")
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# Override in derived classes!
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func _is_animation_playing():
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return true
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func _on_touch_area_entered(body):
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if body.name != base.name:
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if body.name != base.name and _is_animation_playing():
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if body.is_in_group("Terrain"):
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push(body)
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elif body.is_in_group("Player"):
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@ -6,3 +6,4 @@ var bodyparts : Dictionary
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func _ready():
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bodyparts["Human Arm"] = load("res://BodyParts/HumanArm.tscn")
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bodyparts["Human Leg"] = load("res://BodyParts/HumanLeg.tscn")
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bodyparts["Frog Leg"] = load("res://BodyParts/FrogLeg.tscn")
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