This commit is contained in:
buchibob 2020-02-02 16:03:07 +01:00
commit 98b14166fd
8 changed files with 97 additions and 16 deletions

View File

@ -2,33 +2,35 @@
importer="texture"
type="StreamTexture"
path="res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.stex"
path.s3tc="res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.s3tc.stex"
path.etc2="res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.etc2.stex"
metadata={
"vram_texture": false
"imported_formats": [ "s3tc", "etc2" ],
"vram_texture": true
}
[deps]
source_file="res://3D Input/stiertextur.png"
dest_files=[ "res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.stex" ]
dest_files=[ "res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.s3tc.stex", "res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.etc2.stex" ]
[params]
compress/mode=0
compress/mode=2
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/repeat=true
flags/filter=true
flags/mipmaps=false
flags/mipmaps=true
flags/anisotropic=false
flags/srgb=2
flags/srgb=1
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
detect_3d=false
svg/scale=1.0

View File

@ -13,6 +13,7 @@ radius = 0.591769
[node name="Arm" instance=ExtResource( 1 )]
script = ExtResource( 3 )
cost = 10.0
[node name="PartCollider" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.83 )
@ -26,6 +27,9 @@ visible = false
[node name="Armature" parent="Mesh" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
[node name="Skeleton" parent="Mesh/Armature" index="0"]
bones/2/bound_children = [ NodePath("BoneAttachment") ]
[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
bone_name = "bone_2"

31
BodyParts/BullHead.gd Normal file
View File

@ -0,0 +1,31 @@
extends PushingBodyPart
onready var anim = get_node("Mesh/AnimationPlayer")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func _is_animation_playing():
return anim.is_playing()
func action():
anim.play("ArmatureAction")
# Apply a slight counter force
var offset = transform.basis.xform(Vector3.ZERO) #transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.5
var direction = -(base.transform.basis.y - base.transform.basis.z).normalized() * 0.5
base.apply_impulse(offset, direction)
func push(body):
# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
var offset = transform.basis.xform(Vector3.ZERO) #transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.5
var direction = (base.transform.basis.y - base.transform.basis.z).normalized() * 19.0
base.apply_impulse(offset, direction)

40
BodyParts/BullHead.tscn Normal file
View File

@ -0,0 +1,40 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://BodyParts/PushingBodyPart.tscn" type="PackedScene" id=1]
[ext_resource path="res://BodyParts/BullHead.gd" type="Script" id=2]
[ext_resource path="res://3D Input/Fertige GLBs/Kopf_Stier.glb" type="PackedScene" id=3]
[ext_resource path="res://3D Input/stiertextur.png" type="Texture" id=4]
[sub_resource type="CylinderShape" id=1]
height = 1.94931
[sub_resource type="SpatialMaterial" id=2]
albedo_texture = ExtResource( 4 )
[node name="Bullhead" instance=ExtResource( 1 )]
transform = Transform( -1, 3.25841e-07, 0, 5.30863e-14, 1.62921e-07, -1, -3.25841e-07, -1, -1.62921e-07, 0, -3.28412, 0.289329 )
script = ExtResource( 2 )
[node name="TouchArea" parent="." index="1"]
transform = Transform( -1.71568, 8.52651e-14, 1.49989e-07, 1.27871e-07, -0.89673, 1.46268, 7.83945e-08, 1.46267, 0.89673, -0.002635, -0.0220304, -0.00495291 )
[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
transform = Transform( 1, 0, 8.88178e-15, 0, 1, -2.98023e-08, -1.06581e-14, 0, 1, 0, 0, 0 )
shape = SubResource( 1 )
[node name="Mesh" parent="." index="4" instance=ExtResource( 3 )]
[node name="Skeleton" parent="Mesh/Armature" index="0"]
bones/2/bound_children = [ NodePath("BoneAttachment") ]
[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
material/0 = SubResource( 2 )
[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
transform = Transform( -1, 2.84217e-14, 8.74227e-08, 3.11325e-08, 0.934442, 0.356115, -8.16914e-08, 0.356115, -0.934442, 1.59719e-14, 1.68091, 0.12745 )
bone_name = "bone_2"
[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
remote_path = NodePath("../../../../../TouchArea")
[editable path="Mesh"]

View File

@ -5,29 +5,31 @@
[ext_resource path="res://3D Input/pferdtextur.png" type="Texture" id=3]
[ext_resource path="res://BodyParts/HorseLeg.gd" type="Script" id=4]
[sub_resource type="BoxShape" id=2]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.452502, 2.45458, 0.822059 )
[sub_resource type="SphereShape" id=3]
[sub_resource type="SphereShape" id=2]
radius = 0.195173
[sub_resource type="SpatialMaterial" id=1]
[sub_resource type="SpatialMaterial" id=3]
albedo_texture = ExtResource( 3 )
[node name="HorseLeg" instance=ExtResource( 2 )]
transform = Transform( -1, -3.89414e-07, -1.70218e-14, 0, -4.37114e-08, 1, -3.89414e-07, 1, 4.37114e-08, -0.194821, -0.336704, 1.57652 )
script = ExtResource( 4 )
cost = 35.0
damage = 15.0
[node name="PartCollider" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.35601e-06, -3.54662, -8.9407e-08 )
shape = SubResource( 2 )
shape = SubResource( 1 )
[node name="TouchArea" parent="." index="1"]
transform = Transform( -2.11393, -0.0496973, -0.00818296, 0.0470731, -1.82726, -1.06308, 0.017914, -1.06296, 1.82785, -0.011488, -5.48132, 0.244033 )
transform = Transform( -2.11393, -0.0496968, -0.0081882, 0.0470753, -1.82726, -1.06308, 0.0179093, -1.06296, 1.82785, -0.0114926, -5.48133, 0.244033 )
[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
transform = Transform( 1, 0, -1.86265e-09, 1.86265e-09, 1, 0, 0, -2.98023e-08, 1, 0, 0, 0 )
shape = SubResource( 3 )
shape = SubResource( 2 )
[node name="Mesh" parent="." index="4" instance=ExtResource( 1 )]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -7, 0 )
@ -37,10 +39,10 @@ bones/2/bound_children = [ NodePath("BoneAttachment") ]
[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
transform = Transform( 1, -2.84217e-14, -3.55271e-15, -2.84217e-14, 1, 0, 0, 0, 1, 0, 0, 0 )
material/0 = SubResource( 1 )
material/0 = SubResource( 3 )
[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
transform = Transform( -0.999716, -0.0235028, -0.00386987, -0.0209347, 0.789477, 0.613423, -0.011362, 0.61333, -0.789745, -0.00543287, 1.86361, 0.173834 )
transform = Transform( -0.999716, -0.0235025, -0.00387234, -0.020936, 0.789477, 0.613423, -0.0113599, 0.61333, -0.789745, -0.00543504, 1.86361, 0.173834 )
bone_name = "bone_2"
[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]

View File

@ -9,3 +9,5 @@ func _ready():
bodyparts["Frog Leg"] = load("res://BodyParts/FrogLeg.tscn")
bodyparts["Gorilla Arm"] = load("res://BodyParts/GorillaArm.tscn")
bodyparts["Horse Leg"] = load("res://BodyParts/HorseLeg.tscn")
bodyparts["Bull Head"] = load("res://BodyParts/BullHead.tscn")