fiery smoke
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8a78b90265
commit
8b7d5c3d44
@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://3D Input/torch.glb" type="PackedScene" id=1]
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[ext_resource path="res://Ingame/Level/Wood.tres" type="Material" id=2]
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[ext_resource path="res://Textures/Particles/Smoke.tscn" type="PackedScene" id=3]
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[node name="Torch" instance=ExtResource( 1 )]
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@ -15,3 +16,5 @@ light_color = Color( 0.996078, 0.568627, 0.380392, 1 )
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light_energy = 3.0
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shadow_enabled = true
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omni_range = 87.1226
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[node name="Smoke" parent="." index="2" instance=ExtResource( 3 )]
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@ -14,8 +14,8 @@ particles_anim_loop = false
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albedo_texture = ExtResource( 1 )
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[sub_resource type="Gradient" id=2]
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offsets = PoolRealArray( 0, 0.495798, 1 )
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colors = PoolColorArray( 0, 0, 0, 0, 0.521008, 0.521008, 0.521008, 1, 1, 1, 1, 0 )
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offsets = PoolRealArray( 0, 0.621849, 1 )
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colors = PoolColorArray( 1, 0, 0, 1, 0.40625, 0.00317383, 0.00317383, 1, 1, 1, 1, 0 )
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[sub_resource type="GradientTexture" id=3]
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gradient = SubResource( 2 )
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@ -70,7 +70,7 @@ draw_pass_1 = SubResource( 7 )
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[node name="ContinuousSmoke" type="Particles" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.701113, 7.2704, 0 )
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material_override = SubResource( 1 )
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amount = 32
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amount = 40
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lifetime = 1.71
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process_material = SubResource( 8 )
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draw_pass_1 = SubResource( 7 )
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