Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
This commit is contained in:
commit
8afc31293a
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3D Input/Walking.fbx
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3D Input/Walking.fbx
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3D Input/imker unwrapped.blend
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3D Input/imker unwrapped.blend
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@ -2,33 +2,35 @@
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importer="texture"
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importer="texture"
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type="StreamTexture"
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type="StreamTexture"
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path="res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.stex"
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path.s3tc="res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.s3tc.stex"
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path.etc2="res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.etc2.stex"
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metadata={
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metadata={
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"vram_texture": false
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"imported_formats": [ "s3tc", "etc2" ],
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"vram_texture": true
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}
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}
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[deps]
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[deps]
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source_file="res://3D Input/stiertextur.png"
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source_file="res://3D Input/stiertextur.png"
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dest_files=[ "res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.stex" ]
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dest_files=[ "res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.s3tc.stex", "res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.etc2.stex" ]
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[params]
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[params]
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compress/mode=0
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compress/mode=2
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compress/lossy_quality=0.7
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/normal_map=0
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flags/repeat=0
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flags/repeat=true
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flags/filter=true
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flags/filter=true
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flags/mipmaps=false
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flags/mipmaps=true
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flags/anisotropic=false
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flags/anisotropic=false
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flags/srgb=2
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flags/srgb=1
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process/fix_alpha_border=true
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/invert_color=false
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stream=false
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stream=false
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size_limit=0
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size_limit=0
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detect_3d=true
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detect_3d=false
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svg/scale=1.0
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svg/scale=1.0
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@ -13,6 +13,7 @@ radius = 0.591769
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[node name="Arm" instance=ExtResource( 1 )]
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[node name="Arm" instance=ExtResource( 1 )]
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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cost = 10.0
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[node name="PartCollider" parent="." index="0"]
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[node name="PartCollider" parent="." index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.83 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.83 )
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@ -26,6 +27,9 @@ visible = false
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[node name="Armature" parent="Mesh" index="1"]
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[node name="Armature" parent="Mesh" index="1"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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[node name="Skeleton" parent="Mesh/Armature" index="0"]
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bones/2/bound_children = [ NodePath("BoneAttachment") ]
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
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transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
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bone_name = "bone_2"
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bone_name = "bone_2"
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31
BodyParts/BullHead.gd
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BodyParts/BullHead.gd
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@ -0,0 +1,31 @@
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extends PushingBodyPart
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onready var anim = get_node("Mesh/AnimationPlayer")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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func _is_animation_playing():
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return anim.is_playing()
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func action():
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anim.play("ArmatureAction")
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# Apply a slight counter force
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var offset = transform.basis.xform(Vector3.ZERO) #transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.5
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var direction = -(base.transform.basis.y - base.transform.basis.z).normalized() * 0.5
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base.apply_impulse(offset, direction)
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func push(body):
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# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
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var offset = transform.basis.xform(Vector3.ZERO) #transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.5
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var direction = (base.transform.basis.y - base.transform.basis.z).normalized() * 19.0
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base.apply_impulse(offset, direction)
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40
BodyParts/BullHead.tscn
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BodyParts/BullHead.tscn
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@ -0,0 +1,40 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://BodyParts/PushingBodyPart.tscn" type="PackedScene" id=1]
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[ext_resource path="res://BodyParts/BullHead.gd" type="Script" id=2]
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[ext_resource path="res://3D Input/Fertige GLBs/Kopf_Stier.glb" type="PackedScene" id=3]
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[ext_resource path="res://3D Input/stiertextur.png" type="Texture" id=4]
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[sub_resource type="CylinderShape" id=1]
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height = 1.94931
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[sub_resource type="SpatialMaterial" id=2]
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albedo_texture = ExtResource( 4 )
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[node name="Bullhead" instance=ExtResource( 1 )]
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transform = Transform( -1, 3.25841e-07, 0, 5.30863e-14, 1.62921e-07, -1, -3.25841e-07, -1, -1.62921e-07, 0, -3.28412, 0.289329 )
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script = ExtResource( 2 )
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[node name="TouchArea" parent="." index="1"]
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transform = Transform( -1.71568, 8.52651e-14, 1.49989e-07, 1.27871e-07, -0.89673, 1.46268, 7.83945e-08, 1.46267, 0.89673, -0.002635, -0.0220304, -0.00495291 )
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[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
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transform = Transform( 1, 0, 8.88178e-15, 0, 1, -2.98023e-08, -1.06581e-14, 0, 1, 0, 0, 0 )
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shape = SubResource( 1 )
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[node name="Mesh" parent="." index="4" instance=ExtResource( 3 )]
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[node name="Skeleton" parent="Mesh/Armature" index="0"]
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bones/2/bound_children = [ NodePath("BoneAttachment") ]
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[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
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material/0 = SubResource( 2 )
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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transform = Transform( -1, 2.84217e-14, 8.74227e-08, 3.11325e-08, 0.934442, 0.356115, -8.16914e-08, 0.356115, -0.934442, 1.59719e-14, 1.68091, 0.12745 )
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bone_name = "bone_2"
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[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
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remote_path = NodePath("../../../../../TouchArea")
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[editable path="Mesh"]
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@ -5,29 +5,31 @@
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[ext_resource path="res://3D Input/pferdtextur.png" type="Texture" id=3]
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[ext_resource path="res://3D Input/pferdtextur.png" type="Texture" id=3]
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[ext_resource path="res://BodyParts/HorseLeg.gd" type="Script" id=4]
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[ext_resource path="res://BodyParts/HorseLeg.gd" type="Script" id=4]
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[sub_resource type="BoxShape" id=2]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.452502, 2.45458, 0.822059 )
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extents = Vector3( 0.452502, 2.45458, 0.822059 )
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[sub_resource type="SphereShape" id=3]
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[sub_resource type="SphereShape" id=2]
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radius = 0.195173
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radius = 0.195173
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[sub_resource type="SpatialMaterial" id=1]
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[sub_resource type="SpatialMaterial" id=3]
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albedo_texture = ExtResource( 3 )
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albedo_texture = ExtResource( 3 )
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[node name="HorseLeg" instance=ExtResource( 2 )]
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[node name="HorseLeg" instance=ExtResource( 2 )]
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transform = Transform( -1, -3.89414e-07, -1.70218e-14, 0, -4.37114e-08, 1, -3.89414e-07, 1, 4.37114e-08, -0.194821, -0.336704, 1.57652 )
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transform = Transform( -1, -3.89414e-07, -1.70218e-14, 0, -4.37114e-08, 1, -3.89414e-07, 1, 4.37114e-08, -0.194821, -0.336704, 1.57652 )
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script = ExtResource( 4 )
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script = ExtResource( 4 )
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cost = 35.0
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damage = 15.0
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[node name="PartCollider" parent="." index="0"]
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[node name="PartCollider" parent="." index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.35601e-06, -3.54662, -8.9407e-08 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.35601e-06, -3.54662, -8.9407e-08 )
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shape = SubResource( 2 )
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shape = SubResource( 1 )
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[node name="TouchArea" parent="." index="1"]
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[node name="TouchArea" parent="." index="1"]
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transform = Transform( -2.11393, -0.0496973, -0.00818296, 0.0470731, -1.82726, -1.06308, 0.017914, -1.06296, 1.82785, -0.011488, -5.48132, 0.244033 )
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transform = Transform( -2.11393, -0.0496968, -0.0081882, 0.0470753, -1.82726, -1.06308, 0.0179093, -1.06296, 1.82785, -0.0114926, -5.48133, 0.244033 )
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[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
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[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
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transform = Transform( 1, 0, -1.86265e-09, 1.86265e-09, 1, 0, 0, -2.98023e-08, 1, 0, 0, 0 )
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transform = Transform( 1, 0, -1.86265e-09, 1.86265e-09, 1, 0, 0, -2.98023e-08, 1, 0, 0, 0 )
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shape = SubResource( 3 )
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shape = SubResource( 2 )
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[node name="Mesh" parent="." index="4" instance=ExtResource( 1 )]
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[node name="Mesh" parent="." index="4" instance=ExtResource( 1 )]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -7, 0 )
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -7, 0 )
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@ -37,10 +39,10 @@ bones/2/bound_children = [ NodePath("BoneAttachment") ]
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[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
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[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
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transform = Transform( 1, -2.84217e-14, -3.55271e-15, -2.84217e-14, 1, 0, 0, 0, 1, 0, 0, 0 )
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transform = Transform( 1, -2.84217e-14, -3.55271e-15, -2.84217e-14, 1, 0, 0, 0, 1, 0, 0, 0 )
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material/0 = SubResource( 1 )
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material/0 = SubResource( 3 )
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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transform = Transform( -0.999716, -0.0235028, -0.00386987, -0.0209347, 0.789477, 0.613423, -0.011362, 0.61333, -0.789745, -0.00543287, 1.86361, 0.173834 )
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transform = Transform( -0.999716, -0.0235025, -0.00387234, -0.020936, 0.789477, 0.613423, -0.0113599, 0.61333, -0.789745, -0.00543504, 1.86361, 0.173834 )
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bone_name = "bone_2"
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bone_name = "bone_2"
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[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
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[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
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@ -30,9 +30,6 @@ shape = SubResource( 2 )
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[node name="Mesh" parent="." index="2" instance=ExtResource( 4 )]
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[node name="Mesh" parent="." index="2" instance=ExtResource( 4 )]
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transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, -0.357728, -8.51476, 0 )
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transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, -0.357728, -8.51476, 0 )
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[node name="Skeleton" parent="Mesh/Armature" index="0"]
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bones/7/bound_children = [ NodePath("BoneAttachment") ]
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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transform = Transform( 0.0646207, -0.736312, -0.673549, -0.240426, 0.64359, -0.726627, 0.968514, 0.208894, -0.135439, 0.054756, 1.13784, 0.129916 )
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transform = Transform( 0.0646207, -0.736312, -0.673549, -0.240426, 0.64359, -0.726627, 0.968514, 0.208894, -0.135439, 0.054756, 1.13784, 0.129916 )
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bone_name = "bone_6"
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bone_name = "bone_6"
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@ -10,3 +10,4 @@ func _ready():
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bodyparts["Gorilla Arm"] = load("res://BodyParts/GorillaArm.tscn")
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bodyparts["Gorilla Arm"] = load("res://BodyParts/GorillaArm.tscn")
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bodyparts["Horse Leg"] = load("res://BodyParts/HorseLeg.tscn")
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bodyparts["Horse Leg"] = load("res://BodyParts/HorseLeg.tscn")
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bodyparts["Wings"] = load("res://BodyParts/Wings.tscn")
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bodyparts["Wings"] = load("res://BodyParts/Wings.tscn")
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bodyparts["Bull Head"] = load("res://BodyParts/BullHead.tscn")
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@ -92,6 +92,7 @@ script = ExtResource( 6 )
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[node name="Camera" type="Camera" parent="CameraFocus"]
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[node name="Camera" type="Camera" parent="CameraFocus"]
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transform = Transform( -4.2222e-08, -0.707107, 0.707107, -1.13133e-08, 0.707107, 0.707107, -1, 2.18557e-08, -3.78552e-08, 19, 17, -2 )
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transform = Transform( -4.2222e-08, -0.707107, 0.707107, -1.13133e-08, 0.707107, 0.707107, -1, 2.18557e-08, -3.78552e-08, 19, 17, -2 )
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far = 500.0
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[connection signal="pressed" from="UI/ESC Menu" to="." method="_on_ESC_Menu_pressed"]
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[connection signal="pressed" from="UI/ESC Menu" to="." method="_on_ESC_Menu_pressed"]
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[editable path="Arena"]
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[editable path="Arena"]
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||||||
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