Better torque things
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c679b5a639
commit
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34
3D Input/huhntextur.png.import
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34
3D Input/huhntextur.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/huhntextur.png-a31af8e4947b19bec12f70e34f5f09d2.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://3D Input/huhntextur.png"
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dest_files=[ "res://.import/huhntextur.png-a31af8e4947b19bec12f70e34f5f09d2.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -20,15 +20,19 @@ func _physics_process(delta):
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var rot_vector = (-transform.basis.z).cross(ground.transform.basis.y)
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var rot_vector = (-transform.basis.z).cross(ground.transform.basis.y)
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var _should_fix_torque = false
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for body in get_colliding_bodies():
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for body in get_colliding_bodies():
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if body.name == "StaticBody":
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if body.name == "StaticBody":
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if current_angle > 0.3:
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_should_fix_torque = true
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apply_torque_impulse(rot_vector * current_angle * 7)
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apply_impulse(transform.basis.xform(Vector3.ZERO), -(transform.basis.y) * 0.05)
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if _should_fix_torque:
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elif current_angle > 0.05:
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if current_angle > 0.3:
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apply_torque_impulse(-(rot_vector * current_angle * 5))
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apply_torque_impulse(rot_vector * current_angle * 7)
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else:
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apply_impulse(transform.basis.xform(Vector3.ZERO), -(transform.basis.y) * 0.05)
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angular_velocity = Vector3.ZERO
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if current_angle < 0.1:
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angular_velocity = Vector3.ZERO
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for axis in angular_velocity:
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for axis in angular_velocity:
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if axis > 10:
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if axis > 10:
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