mittagessen kommt immer naher
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3ef7ffd031
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34
3D Input/Stierbg.jpg.import
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34
3D Input/Stierbg.jpg.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Stierbg.jpg-b439c056e778b8fb16ae62aa15547147.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://3D Input/Stierbg.jpg"
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dest_files=[ "res://.import/Stierbg.jpg-b439c056e778b8fb16ae62aa15547147.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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34
3D Input/horselegimg.jpg.import
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34
3D Input/horselegimg.jpg.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/horselegimg.jpg-8935d9a9effef767d66fb9866f38d2c4.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://3D Input/horselegimg.jpg"
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dest_files=[ "res://.import/horselegimg.jpg-8935d9a9effef767d66fb9866f38d2c4.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -5,9 +5,10 @@ extends VBoxContainer
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func _ready():
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for entry in BodyPartLoader.bodyparts:
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var button = Button.new()
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button.text = entry.key
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button.text = entry
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add_child(button)
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button.connect("pressed", get_parent().get_parent().get_parent(), "body_part_chosen", [button.text])
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func button_pressed(params):
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emit_signal("choose_bodypart", params[0])
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@ -47,7 +47,7 @@ handle_input_locally = false
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render_target_update_mode = 3
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[node name="Camera" type="Camera" parent="GUI/HBoxC/ViewportContainer/Viewport"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.16872 )
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[node name="MouseLook" type="RayCast" parent="GUI/HBoxC/ViewportContainer/Viewport"]
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enabled = true
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@ -55,3 +55,5 @@ collide_with_areas = true
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collide_with_bodies = false
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[node name="Torso" parent="." instance=ExtResource( 1 )]
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[editable path="Torso"]
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@ -18,6 +18,7 @@ var _viewport : Viewport
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var _velx = 0
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var _vely = 0
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var _attachment_point : Spatial
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# Called when the node enters the scene tree for the first time.
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@ -66,6 +67,7 @@ func _physics_process(delta):
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if _rayCast.is_colliding():
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# collider will be the node hit
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_attachment_point = _rayCast.get_collider().get_parent()
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print(_rayCast.get_collider())
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@ -80,3 +82,6 @@ func _input(event):
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print("mouse unpressed at: ", event.position)
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_viewRot = false
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func body_part_chosen(params):
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_attachment_point.add_child(BodyPartLoader.bodyparts[params].instance())
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@ -4,7 +4,6 @@
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[ext_resource path="res://3D Input/untitled.glb" type="PackedScene" id=2]
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[ext_resource path="res://BodyParts/Arm.gd" type="Script" id=3]
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[sub_resource type="SphereShape" id=1]
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[sub_resource type="SphereShape" id=2]
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@ -20,14 +19,14 @@ shape = SubResource( 1 )
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[node name="Mesh" parent="." index="1" instance=ExtResource( 2 )]
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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transform = Transform( 1, -1.98292e-23, -3.18966e-24, 6.71348e-24, -9.49949e-08, 1, -2.07636e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
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transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
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bone_name = "bone_2"
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[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
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remote_path = NodePath("../../../../../TouchArea")
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[node name="TouchArea" parent="." index="2"]
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transform = Transform( 1, -1.98292e-23, -3.18966e-24, 6.71348e-24, -9.49949e-08, 1, -2.07636e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -7.60024 )
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transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -7.60024 )
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[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
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transform = Transform( 1, 2.98291e-24, -1.98247e-23, -2.07684e-23, -9.49949e-08, -1, -6.50669e-24, 1, -9.49949e-08, 2.23781e-16, 0.399765, 0.00782054 )
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://BodyParts/BodyBase/BodyBase.gd" type="Script" id=1]
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@ -8,6 +8,8 @@
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[sub_resource type="SphereMesh" id=3]
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[sub_resource type="GDScript" id=6]
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[sub_resource type="SphereShape" id=4]
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[sub_resource type="SphereShape" id=5]
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@ -32,6 +34,7 @@ mesh = SubResource( 3 )
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material/0 = null
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[node name="Area" type="Area" parent="FrontLeft"]
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script = SubResource( 6 )
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[node name="CollisionShape" type="CollisionShape" parent="FrontLeft/Area"]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
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@ -5,3 +5,4 @@ var bodyparts : Dictionary
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# Called when the node enters the scene tree for the first time.
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func _ready():
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bodyparts["Arm"] = load("res://BodyParts/Arm.tscn")
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