mmmhh
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34
3D Input/Beintextur.png.import
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34
3D Input/Beintextur.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Beintextur.png-2ae020ac9731826dac97bd29939f551e.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://3D Input/Beintextur.png"
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dest_files=[ "res://.import/Beintextur.png-2ae020ac9731826dac97bd29939f551e.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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34
3D Input/beinimage.png.import
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34
3D Input/beinimage.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/beinimage.png-a7e3863a81de772333653d8998415984.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://3D Input/beinimage.png"
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dest_files=[ "res://.import/beinimage.png-a7e3863a81de772333653d8998415984.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -2,21 +2,17 @@ extends Node
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var _win_screen_scene
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var _win_screen_scene
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var _fighting_scene_path = "res://Ingame/Testing.tscn"
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var _fighting_scene_path = "res://Ingame/Testing.tscn"
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var _fighting_scene
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#test vars
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var _body_build_scene
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var test = 0
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var tested = false
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signal player_win(player_id)
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func _ready():
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func _ready():
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_win_screen_scene = preload("res://UI/WinScreen.tscn").instance()
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_win_screen_scene = preload("res://UI/WinScreen.tscn").instance()
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#_fighting_scene = preload("res://Ingame/Testing.tscn").instance()
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_body_build_scene = preload("res://BodyConfig/bodyBuilderMenu.tscn").instance()
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_fighting_scene = preload("res://Ingame/Testing.tscn").instance()
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connect("player_win", self, "_switch_to_win")
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_win_screen_scene.connect("start_fight", self, "_switch_to_fighting")
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InGameState.connect("player_win", self, "_switch_to_win")
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_body_build_scene.connect("start_fight", self, "_switch_to_fighting")
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_win_screen_scene.connect("build_body", self, "_switch_to_body_build")
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func _switch_scene(scene):
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func _switch_scene(scene):
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#delete children
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#delete children
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@ -35,15 +31,11 @@ func _switch_to_win(player_id):
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func _switch_to_fighting():
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func _switch_to_fighting():
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#_switch_scene(_fighting_scene)
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print("oh fuck")
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get_tree().reload_current_scene()
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_switch_scene(_fighting_scene)
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#get_tree().reload_current_scene()
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# test
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func _switch_to_body_build():
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#func _process(delta):
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_switch_scene(_body_build_scene)
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#if test > 3 and not tested:
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#tested = true
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#test = 0
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#emit_signal("player_win", 1)
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#else:
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#test += delta
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Controllers/GameStateController.gd" type="Script" id=1]
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[ext_resource path="res://Controllers/GameStateController.gd" type="Script" id=1]
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[ext_resource path="res://Ingame/Testing.tscn" type="PackedScene" id=2]
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[ext_resource path="res://BodyConfig/bodyBuilderMenu.tscn" type="PackedScene" id=2]
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[node name="GameStateController" type="Node"]
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[node name="GameStateController" type="Node"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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[node name="InGame" parent="." instance=ExtResource( 2 )]
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[node name="Body Builder Menu" parent="." instance=ExtResource( 2 )]
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29
Resources/Fonts/FontReadMe.txt
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29
Resources/Fonts/FontReadMe.txt
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T E P I D M O N K E Y F O N T S
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freeware fonts for a freeware world
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Site: http://www.tepidmonkey.com/
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E-mail: brandon@tepidmonkey.com
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Thanks for your interest in my fonts!
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For help on how to unzip, unstuff or install one of my
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fonts, please visit my site at
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www.tepidmonkey.com and go to the Help section.
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If you have any comments or questions, you can e-mail
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me at brandon@tepidmonkey.com and I'll try to reply as
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soon as possible.
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Every week, I present a brand new original font for
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your downloading pleasure, so be sure to visit the web
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site every Sunday.
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You may use this font(s) for non-commercial and
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commercial purposes. You are not allowed to sell this
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font for any fee at all. You are allowed to
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redistribute it as long as you don't charge anything
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for it and as long as you include this unaltered
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ReadMe.txt file. You may not change any aspect of the font
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file or of this file.
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For the full set of terms of use (which override what
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is listed here anyway), go to www.tepidmonkey.com
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and visit the Terms section.
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@ -38,9 +38,9 @@ align = 1
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valign = 2
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valign = 2
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[node name="PlayerWon" type="Label" parent="MarginContainer/VBoxContainer"]
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[node name="PlayerWon" type="Label" parent="MarginContainer/VBoxContainer"]
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margin_top = 253.0
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margin_top = 254.0
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margin_right = 1024.0
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margin_right = 1024.0
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margin_bottom = 503.0
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margin_bottom = 504.0
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rect_min_size = Vector2( 0, 250 )
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rect_min_size = Vector2( 0, 250 )
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custom_fonts/font = ExtResource( 3 )
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custom_fonts/font = ExtResource( 3 )
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align = 1
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align = 1
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export(NodePath) var labelPath
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export(NodePath) var labelPath
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export(NodePath) var continuePath
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export(NodePath) var continuePath
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signal start_fight()
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signal build_body()
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var _playerWonLabel
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var _playerWonLabel
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var _continueButton
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var _continueButton
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func _on_Continue_pressed():
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func _on_Continue_pressed():
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print("test2")
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print("test2")
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emit_signal("start_fight")
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emit_signal("build_body")
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