Fix collider of human arm
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8e217bd1e6
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@ -5,10 +5,10 @@
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[ext_resource path="res://3D Input/Fertige GLBs/Arm_Mensch.glb" type="PackedScene" id=4]
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[ext_resource path="res://3D Input/Fertige GLBs/Arm_Mensch.glb" type="PackedScene" id=4]
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[sub_resource type="BoxShape" id=1]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.533899, 0.203146, 2.17243 )
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extents = Vector3( 0.533899, 0.405119, 2.17243 )
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[sub_resource type="SphereShape" id=2]
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[sub_resource type="SphereShape" id=2]
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radius = 0.125064
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radius = 0.101154
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[node name="HumanArm" instance=ExtResource( 1 )]
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[node name="HumanArm" instance=ExtResource( 1 )]
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transform = Transform( -4.37114e-08, 1, 4.37114e-08, 0, -4.37114e-08, 1, 1, 4.37114e-08, 1.91069e-15, 0, 0, 0 )
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transform = Transform( -4.37114e-08, 1, 4.37114e-08, 0, -4.37114e-08, 1, 1, 4.37114e-08, 1.91069e-15, 0, 0, 0 )
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@ -17,7 +17,7 @@ cost = 10.0
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damage = 5.0
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damage = 5.0
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[node name="PartCollider" parent="." index="0"]
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[node name="PartCollider" parent="." index="0"]
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transform = Transform( 0.796097, 0, -0.605169, 0, 1, -3.55271e-15, 0.605169, 8.35188e-23, 0.796097, -0.894889, 1.42109e-14, -2.6182 )
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transform = Transform( 0.796097, 0.0325159, -0.604295, 0, 0.998555, 0.0537302, 0.605169, -0.0427745, 0.794947, -0.893398, -0.0369669, -2.62016 )
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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[node name="TouchArea" parent="." index="1"]
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[node name="TouchArea" parent="." index="1"]
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