disabled limb rotation

This commit is contained in:
Leon Palluch 2020-02-02 16:17:07 +01:00
parent 72835fd4ac
commit 6c526e895f

View File

@ -119,13 +119,13 @@ func _input(event):
if event is InputEventMouseButton: if event is InputEventMouseButton:
if event.pressed: if event.pressed:
if _viewport.get_viewport().get_mouse_position().x >= 0: if _viewport.get_viewport().get_mouse_position().x >= 0:
if event.button_index == BUTTON_WHEEL_UP and _attachment_point != null: # if event.button_index == BUTTON_WHEEL_UP and _attachment_point != null:
if _attachment_point.get_node("Limb") != null: # if _attachment_point.get_node("Limb") != null:
_attachment_point.get_node("Limb").rotate_z(0.1) # _attachment_point.get_node("Limb").rotate_z(0.1)
elif event.button_index == BUTTON_WHEEL_DOWN and _attachment_point != null: # elif event.button_index == BUTTON_WHEEL_DOWN and _attachment_point != null:
if _attachment_point.get_node("Limb") != null: # if _attachment_point.get_node("Limb") != null:
_attachment_point.get_node("Limb").rotate_z(-0.1) # _attachment_point.get_node("Limb").rotate_z(-0.1)
else: # else:
_prev_mouse_pos = event.position _prev_mouse_pos = event.position
_viewRot = true _viewRot = true
else: else: