Added collision-areas to the AttachmentPoints. Restructured the testing scene with new torso.
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@ -1,5 +1,5 @@
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extends RigidBody
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extends Spatial
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class_name BodyBaseNew
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class_name BodyBase
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# Declare member variables here. Examples:
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# Declare member variables here. Examples:
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# var a = 2
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# var a = 2
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@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Ingame/BodyBase/BodyBase.gd" type="Script" id=1]
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[ext_resource path="res://Ingame/BodyBase/BodyBase.gd" type="Script" id=1]
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@ -8,6 +8,10 @@
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[sub_resource type="SphereMesh" id=3]
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[sub_resource type="SphereMesh" id=3]
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[sub_resource type="SphereShape" id=4]
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[sub_resource type="SphereShape" id=5]
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[node name="Torso" type="RigidBody"]
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[node name="Torso" type="RigidBody"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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@ -18,12 +22,30 @@ material/0 = null
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[node name="TorsoCollider" type="CollisionShape" parent="."]
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[node name="TorsoCollider" type="CollisionShape" parent="."]
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shape = SubResource( 2 )
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shape = SubResource( 2 )
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[node name="FrontLeftAttachMent" type="MeshInstance" parent="."]
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[node name="FrontLeft" type="Spatial" parent="."]
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transform = Transform( -4.88762e-08, 0, 0.3, 0, 0.3, 0, -0.3, 0, -4.88762e-08, 0.6, 0, 1 )
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transform = Transform( 1.62921e-07, -5.30863e-14, -1, -3.25841e-07, -1, 0, -1, 3.25841e-07, -1.62921e-07, 0.6, 0, 1 )
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[node name="FrontLeftAttachMent" type="MeshInstance" parent="FrontLeft"]
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transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
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mesh = SubResource( 3 )
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mesh = SubResource( 3 )
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material/0 = null
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material/0 = null
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[node name="FrontRightAttachMent" type="MeshInstance" parent="."]
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[node name="Area" type="Area" parent="FrontLeft"]
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transform = Transform( -4.88762e-08, 0, -0.3, 0, 0.3, 0, 0.3, 0, -4.88762e-08, -0.6, 0, 1 )
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[node name="CollisionShape" type="CollisionShape" parent="FrontLeft/Area"]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
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shape = SubResource( 4 )
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[node name="FrontRight" type="Spatial" parent="."]
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transform = Transform( 1.62921e-07, -5.30863e-14, 1, -3.25841e-07, -1, 0, 1, -3.25841e-07, -1.62921e-07, -0.6, 0, 1 )
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[node name="FrontRightAttachMent" type="MeshInstance" parent="FrontRight"]
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transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
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mesh = SubResource( 3 )
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mesh = SubResource( 3 )
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material/0 = null
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material/0 = null
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[node name="Area" type="Area" parent="FrontRight"]
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[node name="CollisionShape" type="CollisionShape" parent="FrontRight/Area"]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
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shape = SubResource( 5 )
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@ -10,7 +10,7 @@ func _ready() -> void:
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func action():
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func action():
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anim.play("ArmatureAction001")
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anim.play("ArmatureAction.001")
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func push(body):
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func push(body):
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@ -4,17 +4,17 @@
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[ext_resource path="res://3D Input/untitled.glb" type="PackedScene" id=2]
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[ext_resource path="res://3D Input/untitled.glb" type="PackedScene" id=2]
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[ext_resource path="res://Ingame/BodyParts/Arm.gd" type="Script" id=3]
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[ext_resource path="res://Ingame/BodyParts/Arm.gd" type="Script" id=3]
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[sub_resource type="SphereShape" id=4]
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[sub_resource type="SphereShape" id=1]
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[sub_resource type="SphereShape" id=3]
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[sub_resource type="SphereShape" id=2]
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radius = 0.591769
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radius = 0.591769
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[node name="Arm" instance=ExtResource( 1 )]
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[node name="Arm" index="0" instance=ExtResource( 1 )]
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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[node name="PartCollider" parent="." index="0"]
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[node name="PartCollider" parent="." index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -8 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -8 )
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shape = SubResource( 4 )
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shape = SubResource( 1 )
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[node name="Mesh" parent="." index="1" instance=ExtResource( 2 )]
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[node name="Mesh" parent="." index="1" instance=ExtResource( 2 )]
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@ -22,17 +22,17 @@ shape = SubResource( 4 )
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bones/2/bound_children = [ NodePath("BoneAttachment") ]
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bones/2/bound_children = [ NodePath("BoneAttachment") ]
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
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transform = Transform( 1, -1.98292e-23, -3.18966e-24, 6.71348e-24, -9.49949e-08, 1, -2.07636e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
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bone_name = "bone_2"
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bone_name = "bone_2"
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[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
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[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
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remote_path = NodePath("../../../../../TouchArea")
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remote_path = NodePath("../../../../../TouchArea")
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[node name="TouchArea" parent="." index="2"]
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[node name="TouchArea" parent="." index="2"]
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transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -7.60024 )
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transform = Transform( 1, -1.98292e-23, -3.18966e-24, 6.71348e-24, -9.49949e-08, 1, -2.07636e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -7.60024 )
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[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
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[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
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transform = Transform( 1, 2.98291e-24, -1.98247e-23, -2.07684e-23, -9.49949e-08, -1, -6.50669e-24, 1, -9.49949e-08, 2.23781e-16, 0.399765, 0.00782054 )
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transform = Transform( 1, 2.98291e-24, -1.98247e-23, -2.07684e-23, -9.49949e-08, -1, -6.50669e-24, 1, -9.49949e-08, 2.23781e-16, 0.399765, 0.00782054 )
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shape = SubResource( 3 )
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shape = SubResource( 2 )
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[editable path="Mesh"]
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[editable path="Mesh"]
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@ -1,5 +1,5 @@
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extends Spatial
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extends Spatial
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class_name BodyBase
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class_name BodyBaseOld
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# Declare member variables here. Examples:
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# Declare member variables here. Examples:
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@ -1,10 +1,10 @@
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extends Spatial
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extends Spatial
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class_name BodyPart
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class_name BodyPart
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# Must be the direct child of a BodyBase
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# Must be the direct child of an AttachmentPoint of the BodyBase
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onready var base = get_parent()
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onready var base = get_parent().get_parent()
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onready var physics_shape = get_node("PartCollider")
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onready var physics_shape = get_node("PartCollider")
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export(int) var key
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export(int) var key
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@ -3,7 +3,7 @@
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[ext_resource path="res://Ingame/BodyParts/BodyPart.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Ingame/BodyParts/BodyPart.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Ingame/BodyParts/PushingBodyPart.gd" type="Script" id=2]
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[ext_resource path="res://Ingame/BodyParts/PushingBodyPart.gd" type="Script" id=2]
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[node name="PushingBodyPart" instance=ExtResource( 1 )]
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[node name="PushingBodyPart" index="0" instance=ExtResource( 1 )]
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="TouchArea" type="Area" parent="." index="1"]
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[node name="TouchArea" type="Area" parent="." index="1"]
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@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Ingame/BodyParts/Arm.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Ingame/BodyParts/Arm.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Ingame/BodyParts/BodyBase.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Ingame/BodyBase/BodyBase.tscn" type="PackedScene" id=3]
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[sub_resource type="PlaneMesh" id=1]
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[sub_resource type="PlaneMesh" id=1]
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size = Vector2( 10, 10 )
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size = Vector2( 10, 10 )
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@ -29,13 +29,13 @@ transform = Transform( -4.37114e-08, -0.5, 0.866025, 0, 0.866025, 0.5, -1, 2.185
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transform = Transform( 0.999532, 0.0126075, 0.027872, -0.0305909, 0.411942, 0.910697, 0, -0.911123, 0.412135, 0, 0, 0 )
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transform = Transform( 0.999532, 0.0126075, 0.027872, -0.0305909, 0.411942, 0.910697, 0, -0.911123, 0.412135, 0, 0, 0 )
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shadow_enabled = true
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shadow_enabled = true
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[node name="BodyBase" parent="." instance=ExtResource( 2 )]
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[node name="Torso" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.02111, 0 )
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[node name="Arm" parent="BodyBase" instance=ExtResource( 1 )]
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[node name="Arm" parent="Torso/FrontLeft" index="1" instance=ExtResource( 1 )]
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transform = Transform( -0.965926, 0.258819, 0, -0.258819, -0.965926, 0, 0, 0, 1, 0, -4.76837e-07, 0 )
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key = 83
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[node name="Arm" parent="Torso/FrontRight" index="1" instance=ExtResource( 1 )]
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key = 65
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key = 65
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[node name="Arm2" parent="BodyBase" instance=ExtResource( 1 )]
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[editable path="Torso"]
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transform = Transform( 0.965926, -0.258819, -8.74228e-08, -0.258819, -0.965926, 0, -8.44439e-08, 2.26267e-08, -1, 0, -4.76837e-07, 0 )
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key = 83
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@ -12,6 +12,11 @@ _global_script_classes=[ {
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"base": "Spatial",
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"base": "Spatial",
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"class": "BodyBase",
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"class": "BodyBase",
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://Ingame/BodyBase/BodyBase.gd"
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}, {
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"base": "Spatial",
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"class": "BodyBaseOld",
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"language": "GDScript",
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"path": "res://Ingame/BodyParts/BodyBase.gd"
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"path": "res://Ingame/BodyParts/BodyBase.gd"
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}, {
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}, {
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"base": "Spatial",
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"base": "Spatial",
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@ -26,6 +31,7 @@ _global_script_classes=[ {
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} ]
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} ]
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_global_script_class_icons={
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_global_script_class_icons={
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"BodyBase": "",
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"BodyBase": "",
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"BodyBaseOld": "",
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"BodyPart": "",
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"BodyPart": "",
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"PushingBodyPart": ""
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"PushingBodyPart": ""
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}
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}
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