This commit is contained in:
Merlar 2020-02-02 09:14:15 +00:00
commit 67f2e044ae
27 changed files with 1457 additions and 77 deletions

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/gorillaarmtexture.png-c64af8f8e427f7cc8fbbb08cb004940b.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://3D Input/gorillaarmtexture.png"
dest_files=[ "res://.import/gorillaarmtexture.png-c64af8f8e427f7cc8fbbb08cb004940b.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -6,10 +6,11 @@
[node name="Body Builder Menu" type="Spatial"]
script = ExtResource( 2 )
torsoPath = NodePath("Player")
torsoPath = NodePath("Torso")
cameraPath = NodePath("GUI/HBoxC/ViewportContainer/Viewport/Camera")
rayCastPath = NodePath("GUI/HBoxC/ViewportContainer/Viewport/MouseLook")
viewPortPath = NodePath("GUI/HBoxC/ViewportContainer/Viewport")
playerNumPath = NodePath("PlayerCountLabel")
[node name="GUI" type="MarginContainer" parent="."]
anchor_right = 1.0
@ -65,9 +66,17 @@ enabled = true
collide_with_areas = true
collide_with_bodies = false
[node name="PlayerCountLabel" type="Label" parent="."]
anchor_left = 1.0
anchor_right = 1.0
margin_left = -30.0
margin_right = 1.90735e-06
margin_bottom = 600.0
rect_min_size = Vector2( 30, 30 )
text = "1/4"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Torso" parent="." instance=ExtResource( 1 )]
[node name="TorsoCollider" parent="Torso" index="0"]
shape = null
[connection signal="pressed" from="GUI/HBoxC/VBoxC/Start" to="." method="_on_Start_pressed"]

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@ -4,6 +4,7 @@ export(NodePath) var torsoPath
export(NodePath) var cameraPath
export(NodePath) var rayCastPath
export(NodePath) var viewPortPath
export(NodePath) var playerNumPath
const ROT_MOD = 500
const ROT_DECLINE = 0.1
@ -14,26 +15,37 @@ var _camera : Camera
var _rayCast : RayCast
var _torso : RigidBody
var _viewport : Viewport
var _playerNum : Label
var _velx = 0
var _vely = 0
var _attachment_point : Spatial
var _default_grav
var done_player_count = 0
signal start_fight()
# Called when the node enters the scene tree for the first time.
func _ready():
_default_grav = PhysicsServer.area_get_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY)
PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY, 0)
_torso = get_node(torsoPath) as RigidBody
_camera = get_node(cameraPath) as Camera
_rayCast = get_node(rayCastPath) as RayCast
_viewport = get_node(viewPortPath) as Viewport
_playerNum = get_node(playerNumPath) as Label
func change_count_ui():
if done_player_count == null:
print("test")
done_player_count = 0
_playerNum.text = str(done_player_count + 1) + "/" + str(InGameState.player_count)
func _process(delta):
# TODO: Would be nicer to just disable gravity, but then it can't be re-enabled...
_torso.translation = Vector3.ZERO
if _viewRot:
var mouse_pos = get_viewport().get_mouse_position()
@ -122,6 +134,4 @@ func delete_body_part():
func _on_Start_pressed():
PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY, _default_grav)
emit_signal("start_fight", _torso)

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@ -0,0 +1,23 @@
extends Spatial
export(int) var key
onready var limb = get_node("Limb")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func _unhandled_input(event):
if event is InputEventKey:
if event.pressed and event.scancode == key:
if limb.get_child_count() > 0:
limb.get_child(0).action()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass

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@ -1,10 +1,13 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://BodyParts/BodyBase/AttachmentPoint.gd" type="Script" id=1]
[sub_resource type="SphereMesh" id=1]
[sub_resource type="SphereShape" id=2]
[node name="AttachmentPoint" type="Spatial"]
script = ExtResource( 1 )
[node name="Mesh" type="MeshInstance" parent="."]
transform = Transform( 0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0 )

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@ -18,13 +18,15 @@ transform = Transform( 2.5, 0, 0, 0, 2.5, 0, 0, 0, 2.5, 0, 0, 0 )
shape = SubResource( 1 )
[node name="DownFrontLeft" parent="." instance=ExtResource( 2 )]
transform = Transform( -0.965926, 0, -0.258819, 0, 1, 0, 0.258819, 0, -0.965926, 1.3, 1, 4.2 )
transform = Transform( 0.965926, -1.45851e-07, -0.258819, -1.50996e-07, -1, -1.77636e-15, -0.258819, 3.90806e-08, -0.965926, 1.3, 1, 4.2 )
key = 68
[node name="Mesh" parent="DownFrontLeft" index="0"]
transform = Transform( 0.2, 0, 3.72529e-09, 0, 0.2, 0, -3.72529e-09, 0, 0.2, 0, 0, 0 )
[node name="DownFrontRight" parent="." instance=ExtResource( 2 )]
transform = Transform( -0.965926, 0, 0.258819, 0, 1, 0, -0.258819, 0, -0.965926, -1.3, 1, 4.2 )
transform = Transform( 0.965926, -1.45851e-07, 0.258819, -1.50996e-07, -1, 1.77636e-15, 0.258819, -3.90806e-08, -0.965926, -1.3, 1, 4.2 )
key = 70
[node name="OmniLight" parent="DownFrontRight" index="1"]
transform = Transform( 1, 3.13083e-13, 0, -3.09641e-13, 1, -5.59552e-14, 0, 5.59552e-14, 1, -0.680858, -1.19209e-07, -1.38872 )
@ -34,21 +36,27 @@ transform = Transform( 0.5, 1.4988e-15, 0, 1.4988e-15, 0.5, 0, 0, 0, 0.5, 0, 0,
[node name="DownBackRight" parent="." instance=ExtResource( 2 )]
transform = Transform( 0.982402, -3.24601e-07, 0.0859489, -3.2133e-07, -1, 0, 0.0859489, -2.83989e-08, -0.982402, -1.9, -1, 3.6 )
key = 83
[node name="DownBackLeft" parent="." instance=ExtResource( 2 )]
transform = Transform( 0.982402, 3.24601e-07, -0.0859489, 3.2133e-07, -1, 0, -0.0859489, -2.83989e-08, -0.982402, 1.9, -1, 3.6 )
key = 65
[node name="UpFrontLeft" parent="." instance=ExtResource( 2 )]
transform = Transform( 0.103081, -3.40598e-08, -0.980752, -3.2133e-07, -1, 0, -0.980752, 3.24056e-07, -0.103081, 2.9, 0, -2 )
key = 69
[node name="UpFrontRight" parent="." instance=ExtResource( 2 )]
transform = Transform( 0.103081, 3.40598e-08, 0.980752, 3.2133e-07, -1, 0, 0.980752, 3.24056e-07, -0.103081, -2.9, 0, -2 )
key = 82
[node name="UpBackRight" parent="." instance=ExtResource( 2 )]
transform = Transform( -0.870723, 0.384569, 0.26555, -1.84307e-07, -0.573576, 0.807811, 0.462972, 0.723268, 0.499426, -1, -1.9, -2.5 )
key = 81
[node name="UpBackLeft" parent="." instance=ExtResource( 2 )]
transform = Transform( -0.870723, -0.384569, -0.26555, 1.84307e-07, -0.573576, 0.807811, -0.462972, 0.723268, 0.499426, 1, -1.9, -2.5 )
key = 87
[node name="Torso" parent="." instance=ExtResource( 3 )]
transform = Transform( 0.5, 0, 0, 0, -2.18557e-08, 0.5, 0, -0.5, -2.18557e-08, 0, 0, 0 )

View File

@ -7,8 +7,6 @@ class_name BodyPart
onready var base = get_parent().get_parent().get_parent()
onready var physics_shape = get_node("PartCollider")
export(int) var key
var setup_done = false
@ -31,12 +29,6 @@ func _process(delta: float) -> void:
setup_done = true
func _unhandled_input(event):
if event is InputEventKey:
if event.pressed and event.scancode == key:
action()
# Do something with the base
func action():
pass

View File

@ -6,12 +6,17 @@ onready var anim = get_node("Mesh/AnimationPlayer")
func action():
anim.play("ArmatureAction")
# Apply a slight impulse here too
var offset = touch_area.global_transform.origin - base.global_transform.origin
var direction = base.transform.basis.y * 1.0
base.apply_impulse(offset, direction)
func push(body):
# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
var offset = transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.1
var direction = (base.transform.basis.y - base.transform.basis.z).normalized() * 5.0
var offset = touch_area.global_transform.origin - base.global_transform.origin
var direction = -base.transform.basis.y * 5.0
base.apply_impulse(offset, direction)

View File

@ -27,9 +27,6 @@ shape = SubResource( 2 )
[node name="Mesh" parent="." index="2" instance=ExtResource( 4 )]
transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, -0.357728, -8.51476, 0 )
[node name="Skeleton" parent="Mesh/Armature" index="0"]
bones/7/bound_children = [ NodePath("BoneAttachment") ]
[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
transform = Transform( 0.0638506, -0.727912, -0.682691, -0.242273, 0.652315, -0.718184, 0.968104, 0.211254, -0.134703, 0.0541456, 1.16231, 0.134369 )
bone_name = "bone_6"

View File

@ -11,11 +11,17 @@ func _ready() -> void:
func action():
anim.play("ArmatureAction")
# Apply a slight counter force
var offset = transform.basis.xform(Vector3.ZERO) #transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.5
var direction = -(base.transform.basis.y - base.transform.basis.z).normalized() * 0.5
base.apply_impulse(offset, direction)
func push(body):
# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
var offset = transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.1
var offset = transform.basis.xform(Vector3.ZERO) #transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.5
var direction = (base.transform.basis.y - base.transform.basis.z).normalized() * 5.0
base.apply_impulse(offset, direction)

View File

@ -6,7 +6,7 @@
[ext_resource path="res://3D Input/beinimage.png" type="Texture" id=4]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.312908, 1.16904, 0.82381 )
extents = Vector3( 0.666, 2.378, 1.555 )
[sub_resource type="SphereShape" id=2]
radius = 0.108468
@ -19,20 +19,23 @@ transform = Transform( 1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.742
script = ExtResource( 2 )
[node name="PartCollider" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.77838, 0.0523456 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.37252, -0.326758 )
shape = SubResource( 1 )
[node name="TouchArea" parent="." index="1"]
transform = Transform( 1.97878, 4.51195e-13, -2.27374e-13, -6.82121e-13, -0.277472, -1.95923, 7.89663e-14, 1.95923, -0.277471, -6.53699e-13, -2.74829, -0.692869 )
transform = Transform( 3.95755, 9.02389e-13, -4.54747e-13, -1.36424e-12, -0.554944, -3.91846, 1.57933e-13, 3.91846, -0.554943, -1.33582e-12, -5.30189, -1.33664 )
[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
shape = SubResource( 2 )
[node name="Mesh" parent="." index="2" instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.42109e-14, -2.28512, -0.0490953 )
transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, -2.84217e-14, -4.37555, -0.0490953 )
[node name="Armature" parent="Mesh" index="2"]
transform = Transform( 1.97878, 0, 0, 0, -1.97636, 0.0978612, 8.47033e-22, -0.0978612, -1.97636, -1.33227e-14, 2.34477, 0.0119585 )
[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
transform = Transform( 1, 0, 0, 0, 1, -3.72529e-09, 0, 3.72529e-09, 1, 0, 0, 0 )
transform = Transform( 1, 0, -8.88178e-16, -1.42109e-14, 1, -2.23517e-08, 4.44089e-16, 2.23517e-08, 1, 0, 0, 0 )
material/0 = SubResource( 3 )
[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]

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@ -7,8 +7,13 @@ const _win_screen_path = "res://UI/WinScreen.tscn"
var _body_build_scene
var _fighting_scene
var _win_screen_scene
var _bodies : Array
var _body_count = 0
var _body_positions = [Vector3(-30, 3, 0), Vector3(30, 3, 0), Vector3(0, 3, -30), Vector3(0, 3, 30)]
func _ready():
InGameState.player_count = 2
_prep_scene("body_build")
_prep_scene("fight_scene")
_prep_scene("win_screen")
@ -31,6 +36,7 @@ func _prep_scene(scene_name) -> Node:
return _win_screen_scene
return null
func _switch_scene(scene, scene_name):
#delete children
for child in get_children():
@ -52,13 +58,25 @@ func _switch_to_win(player_id):
func _switch_to_fighting(torso):
_body_build_scene.remove_child(torso)
torso.translation += Vector3(0, 3, 0)
torso.rotation = Vector3(0, 0, 0)
_switch_scene(_fighting_scene, "fight_scene")
_fighting_scene.add_child(torso)
torso.global_transform.origin = Vector3.ZERO
torso.translation += Vector3(0, 4, 0)
torso.rotation = Vector3.ZERO
_body_count += 1
if _body_count < InGameState.player_count:
_bodies.append(torso)
_switch_scene(_body_build_scene, "body_build")
_body_build_scene.done_player_count = _body_count
_body_build_scene.change_count_ui()
else:
_switch_scene(_fighting_scene, "fight_scene")
for body in _bodies:
_fighting_scene.add_child(body)
_fighting_scene.add_child(torso)
func _switch_to_body_build():
_switch_scene(_body_build_scene, "body_build")

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@ -4,5 +4,5 @@ var bodyparts : Dictionary
# Called when the node enters the scene tree for the first time.
func _ready():
bodyparts["Arm"] = load("res://BodyParts/Arm.tscn")
bodyparts["Humanleg"] = load("res://BodyParts/HumanLeg.tscn")
bodyparts["Human Arm"] = load("res://BodyParts/HumanArm.tscn")
bodyparts["Human Leg"] = load("res://BodyParts/HumanLeg.tscn")

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@ -1,13 +1,14 @@
extends Spatial
onready var player1 = get_parent().get_node("Torso")
onready var player2 = get_parent().get_node("Torso2")
onready var camera = get_node("Camera")
func _process(delta: float) -> void:
var player1 = get_parent().get_child(3)
var player2 = get_parent().get_child(4)
if not player1 and player2: return
var center = player2.transform.origin + (player1.transform.origin - player2.transform.origin) / 2.0
var distance = (player1.transform.origin - player2.transform.origin).length()

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@ -1,14 +1,30 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://3D Input/torch.glb" type="PackedScene" id=1]
[ext_resource path="res://Ingame/Level/Wood.tres" type="Material" id=2]
[ext_resource path="res://Textures/Particles/Smoke.tscn" type="PackedScene" id=3]
[ext_resource path="res://Textures/Fabric/Fabric28_rgh.jpg" type="Texture" id=4]
[ext_resource path="res://Textures/Fabric/Fabric28_col.jpg" type="Texture" id=5]
[ext_resource path="res://Textures/Fabric/Fabric28_nrm.jpg" type="Texture" id=6]
[sub_resource type="SpatialMaterial" id=1]
albedo_texture = ExtResource( 5 )
roughness_texture = ExtResource( 4 )
emission_enabled = true
emission = Color( 0.270588, 0.203922, 0, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 6 )
[node name="Torch" instance=ExtResource( 1 )]
[node name="Cube" parent="." index="0"]
cast_shadow = 0
material/0 = ExtResource( 2 )
material/1 = SubResource( 1 )
[node name="OmniLight" type="OmniLight" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.730462, 7.55028, -0.0896119 )

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@ -1,12 +1,9 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://BodyParts/Arm.tscn" type="PackedScene" id=1]
[ext_resource path="res://UI/UI.tscn" type="PackedScene" id=2]
[ext_resource path="res://BodyParts/BodyBase/BodyBase.tscn" type="PackedScene" id=3]
[ext_resource path="res://Ingame/Ingame.gd" type="Script" id=4]
[ext_resource path="res://Ingame/Arena.tscn" type="PackedScene" id=5]
[ext_resource path="res://Ingame/CameraFocus.gd" type="Script" id=6]
[ext_resource path="res://BodyParts/HumanLeg.tscn" type="PackedScene" id=7]
[node name="InGame" type="Spatial"]
script = ExtResource( 4 )
@ -15,37 +12,8 @@ script = ExtResource( 4 )
[node name="Arena" parent="." instance=ExtResource( 5 )]
[node name="Torso" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 17.8512, 2, 0 )
[node name="Torso2" parent="." instance=ExtResource( 3 )]
transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 2, -10 )
[node name="HumanLeg" parent="Torso2/DownFrontLeft/Limb" index="0" instance=ExtResource( 7 )]
[node name="Arm" parent="Torso2/DownFrontRight/Limb" index="0" instance=ExtResource( 1 )]
key = 83
[node name="Arm" parent="Torso2/DownBackRight/Limb" index="0" instance=ExtResource( 1 )]
key = 81
[node name="Arm" parent="Torso2/DownBackLeft/Limb" index="0" instance=ExtResource( 1 )]
key = 80
[node name="CameraFocus" type="Spatial" parent="."]
script = ExtResource( 6 )
[node name="Camera" type="Camera" parent="CameraFocus"]
transform = Transform( -4.2222e-08, -0.707107, 0.707107, -1.13133e-08, 0.707107, 0.707107, -1, 2.18557e-08, -3.78552e-08, 19, 17, -2 )
[editable path="Torso"]
[editable path="Torso2"]
[editable path="Torso2/DownFrontLeft"]
[editable path="Torso2/DownFrontRight"]
[editable path="Torso2/DownBackRight"]
[editable path="Torso2/DownBackLeft"]

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dest_files=[ "res://.import/Fabric28_nrm.jpg-b6f0e8aedb0a7ab9a3f2aa0084146129.s3tc.stex", "res://.import/Fabric28_nrm.jpg-b6f0e8aedb0a7ab9a3f2aa0084146129.etc2.stex" ]
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compress/mode=2
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=1
flags/repeat=true
flags/filter=true
flags/mipmaps=true
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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After

Width:  |  Height:  |  Size: 2.6 MiB

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@ -0,0 +1,36 @@
[remap]
importer="texture"
type="StreamTexture"
path.s3tc="res://.import/Fabric28_rgh.jpg-6ae3f67af686558aba1365b73a0999ac.s3tc.stex"
path.etc2="res://.import/Fabric28_rgh.jpg-6ae3f67af686558aba1365b73a0999ac.etc2.stex"
metadata={
"imported_formats": [ "s3tc", "etc2" ],
"vram_texture": true
}
[deps]
source_file="res://Textures/Fabric/Fabric28_rgh.jpg"
dest_files=[ "res://.import/Fabric28_rgh.jpg-6ae3f67af686558aba1365b73a0999ac.s3tc.stex", "res://.import/Fabric28_rgh.jpg-6ae3f67af686558aba1365b73a0999ac.etc2.stex" ]
[params]
compress/mode=2
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=true
flags/filter=true
flags/mipmaps=true
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

83
UI/MainMenu.tscn Normal file
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@ -0,0 +1,83 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Resources/Fonts/MenuHeader.tres" type="DynamicFont" id=2]
[ext_resource path="res://Resources/Fonts/MenuTextFont.tres" type="DynamicFont" id=3]
[ext_resource path="res://Resources/Styles/ButtonHoverStyle.tres" type="StyleBox" id=4]
[ext_resource path="res://Resources/Styles/ButtonPressedStyle.tres" type="StyleBox" id=5]
[ext_resource path="res://Resources/Styles/ButtonNormalStyle.tres" type="StyleBox" id=6]
[node name="MainMenu" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -512.0
margin_top = -300.0
margin_right = 512.0
margin_bottom = 300.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
margin_right = 1024.0
margin_bottom = 600.0
[node name="GameName" type="Label" parent="MarginContainer/VBoxContainer"]
margin_right = 1024.0
margin_bottom = 250.0
rect_min_size = Vector2( 0, 250 )
custom_fonts/font = ExtResource( 2 )
text = "Excrements!"
align = 1
valign = 2
[node name="CenterContainer" type="CenterContainer" parent="MarginContainer/VBoxContainer"]
margin_top = 254.0
margin_right = 1024.0
margin_bottom = 600.0
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/VBoxContainer/CenterContainer"]
margin_left = 412.0
margin_top = 104.0
margin_right = 612.0
margin_bottom = 242.0
[node name="Start" type="Button" parent="MarginContainer/VBoxContainer/CenterContainer/VBoxContainer"]
margin_right = 200.0
margin_bottom = 67.0
rect_min_size = Vector2( 200, 25 )
custom_styles/hover = ExtResource( 4 )
custom_styles/pressed = ExtResource( 5 )
custom_styles/normal = ExtResource( 6 )
custom_fonts/font = ExtResource( 3 )
text = "Enjoy"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Exit" type="Button" parent="MarginContainer/VBoxContainer/CenterContainer/VBoxContainer"]
margin_top = 71.0
margin_right = 200.0
margin_bottom = 138.0
rect_min_size = Vector2( 200, 25 )
custom_styles/hover = ExtResource( 4 )
custom_styles/pressed = ExtResource( 5 )
custom_styles/normal = ExtResource( 6 )
custom_fonts/font = ExtResource( 3 )
text = "Disenjoy"
__meta__ = {
"_edit_use_anchors_": false
}

View File

@ -33,7 +33,7 @@ _global_script_class_icons={
[application]
config/name="BodyPartFighter"
run/main_scene="res://Ingame/Testing.tscn"
run/main_scene="res://Controllers/GameStateController.tscn"
config/icon="res://icon.png"
[autoload]