ugly win screen completed
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7d4d0254d9
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49
Controllers/GameStateController.gd
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49
Controllers/GameStateController.gd
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extends Node
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var _win_screen_scene
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var _fighting_scene_path = "res://Ingame/Testing.tscn"
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#test vars
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var test = 0
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var tested = false
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signal player_win(player_id)
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func _ready():
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_win_screen_scene = preload("res://UI/WinScreen.tscn").instance()
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#_fighting_scene = preload("res://Ingame/Testing.tscn").instance()
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connect("player_win", self, "_switch_to_win")
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_win_screen_scene.connect("start_fight", self, "_switch_to_fighting")
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func _switch_scene(scene):
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#delete children
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for child in get_children():
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child.queue_free()
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#append win scene
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add_child(scene)
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func _switch_to_win(player_id):
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_switch_scene(_win_screen_scene)
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#call win message in win scene
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_win_screen_scene.set_win_message(player_id)
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func _switch_to_fighting():
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#_switch_scene(_fighting_scene)
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get_tree().reload_current_scene()
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# test
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#func _process(delta):
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#if test > 3 and not tested:
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#tested = true
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#test = 0
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#emit_signal("player_win", 1)
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#else:
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#test += delta
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9
Controllers/GameStateController.tscn
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9
Controllers/GameStateController.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Controllers/GameStateController.gd" type="Script" id=1]
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[ext_resource path="res://Ingame/Testing.tscn" type="PackedScene" id=2]
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[node name="GameStateController" type="Node"]
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script = ExtResource( 1 )
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[node name="InGame" parent="." instance=ExtResource( 2 )]
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@ -10,28 +10,52 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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labelPath = NodePath("MarginContainer/VBoxContainer/PlayerWon")
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labelPath = NodePath("MarginContainer/VBoxContainer/PlayerWon")
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continuePath = NodePath("MarginContainer/VBoxContainer/Control/Continue")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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[node name="MarginContainer" type="MarginContainer" parent="."]
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
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margin_right = 1024.0
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margin_right = 1024.0
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margin_bottom = 600.0
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margin_bottom = 600.0
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[node name="Congratz" type="Label" parent="MarginContainer/VBoxContainer"]
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[node name="Congratz" type="Label" parent="MarginContainer/VBoxContainer"]
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margin_top = -1.0
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margin_right = 1024.0
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margin_right = 1024.0
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margin_bottom = 249.0
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margin_bottom = 250.0
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rect_min_size = Vector2( 0, 250 )
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rect_min_size = Vector2( 0, 250 )
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text = "CONGRATULATIONS!"
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text = "CONGRATULATIONS!"
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align = 1
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align = 1
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valign = 2
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valign = 2
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[node name="PlayerWon" type="Label" parent="MarginContainer/VBoxContainer"]
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[node name="PlayerWon" type="Label" parent="MarginContainer/VBoxContainer"]
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margin_top = 254.0
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margin_top = 253.0
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margin_right = 1024.0
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margin_right = 1024.0
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margin_bottom = 404.0
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margin_bottom = 503.0
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rect_min_size = Vector2( 0, 150 )
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rect_min_size = Vector2( 0, 250 )
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align = 1
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align = 1
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valign = 1
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valign = 1
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[node name="Control" type="Control" parent="MarginContainer/VBoxContainer"]
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margin_top = 508.0
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margin_right = 1024.0
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margin_bottom = 508.0
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[node name="Continue" type="Button" parent="MarginContainer/VBoxContainer/Control"]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -100.0
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margin_top = -10.0
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margin_right = 100.0
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margin_bottom = 15.0
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rect_min_size = Vector2( 200, 25 )
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text = "Continue"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="MarginContainer/VBoxContainer/Control/Continue" to="." method="_on_Continue_pressed"]
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@ -1,22 +1,23 @@
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extends Control
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extends Control
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export(NodePath) var labelPath
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export(NodePath) var labelPath
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export(NodePath) var continuePath
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#signal player_win(player_id)
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signal start_fight()
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var _playerWonLabel
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var _playerWonLabel
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var _continueButton
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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_playerWonLabel = get_node(labelPath) as Label
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_playerWonLabel = get_node(labelPath) as Label
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_continueButton = get_node(continuePath) as Label
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#connect("player_win", self, "_win_message")
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#emit_signal("player_win", 1)
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func _win_message(player_id):
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func set_win_message(player_id):
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_playerWonLabel.text = "test"
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_playerWonLabel.text = "Player " + str(player_id + 1) + " is victorious!"
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func _on_Continue_pressed():
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print("test2")
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#print("game won!")
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emit_signal("start_fight")
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#print(player_id)
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