Add Gorilla Arm and maybe fix human leg collider
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9cb581816f
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@ -2,33 +2,35 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/gorillaarmtexture.png-c64af8f8e427f7cc8fbbb08cb004940b.stex"
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path.s3tc="res://.import/gorillaarmtexture.png-c64af8f8e427f7cc8fbbb08cb004940b.s3tc.stex"
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path.etc2="res://.import/gorillaarmtexture.png-c64af8f8e427f7cc8fbbb08cb004940b.etc2.stex"
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metadata={
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"vram_texture": false
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"imported_formats": [ "s3tc", "etc2" ],
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"vram_texture": true
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}
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[deps]
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source_file="res://3D Input/gorillaarmtexture.png"
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dest_files=[ "res://.import/gorillaarmtexture.png-c64af8f8e427f7cc8fbbb08cb004940b.stex" ]
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dest_files=[ "res://.import/gorillaarmtexture.png-c64af8f8e427f7cc8fbbb08cb004940b.s3tc.stex", "res://.import/gorillaarmtexture.png-c64af8f8e427f7cc8fbbb08cb004940b.etc2.stex" ]
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[params]
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compress/mode=0
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compress/mode=2
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/repeat=true
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flags/filter=true
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flags/mipmaps=false
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flags/mipmaps=true
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flags/anisotropic=false
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flags/srgb=2
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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detect_3d=false
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svg/scale=1.0
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@ -32,9 +32,6 @@ shape = SubResource( 3 )
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[node name="Mesh" parent="." index="2" instance=ExtResource( 3 )]
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transform = Transform( -1.13133e-08, 4.2222e-08, 1, 0.965926, 0.258819, 0, -0.258819, 0.965926, -4.37114e-08, 0.734499, -2.94707, -2.68774 )
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[node name="Skeleton" parent="Mesh/Armature" index="0"]
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bones/3/bound_children = [ NodePath("BoneAttachment") ]
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[node name="froschbein" parent="Mesh/Armature/Skeleton" index="0"]
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transform = Transform( 1, -1.49012e-08, 0, 0, 1, -5.96046e-08, 0, 2.98023e-08, 1, 0, 0, 0 )
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material/0 = SubResource( 1 )
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29
BodyParts/GorillaArm.gd
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29
BodyParts/GorillaArm.gd
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@ -0,0 +1,29 @@
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extends PushingBodyPart
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onready var anim = get_node("Mesh/AnimationPlayer")
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func _is_animation_playing():
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return anim.is_playing()
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func action():
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anim.play("ArmatureAction")
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# Apply a slight impulse here too
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var offset = touch_area.global_transform.origin - base.global_transform.origin
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var direction = base.transform.basis.y * 2.0
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base.apply_impulse(offset, direction)
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func push(body):
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var offset = touch_area.global_transform.origin - base.global_transform.origin
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var direction = -base.transform.basis.y * 10.0
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base.apply_impulse(offset, direction)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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47
BodyParts/GorillaArm.tscn
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47
BodyParts/GorillaArm.tscn
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@ -0,0 +1,47 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://BodyParts/PushingBodyPart.tscn" type="PackedScene" id=1]
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[ext_resource path="res://BodyParts/GorillaArm.gd" type="Script" id=2]
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[ext_resource path="res://3D Input/Fertige GLBs/Arm_Gorilla.glb" type="PackedScene" id=3]
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[ext_resource path="res://3D Input/gorillaarmtexture.png" type="Texture" id=4]
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[sub_resource type="BoxShape" id=2]
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extents = Vector3( 1.21214, 1, 2.81197 )
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[sub_resource type="SphereShape" id=3]
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radius = 0.175235
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[sub_resource type="SpatialMaterial" id=1]
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albedo_texture = ExtResource( 4 )
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[node name="GorillaArm" instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 0.966025, 0.258448, 0, -0.258448, 0.966025, 0, 0, 0 )
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script = ExtResource( 2 )
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[node name="PartCollider" parent="." index="0"]
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transform = Transform( 1, 0, 0, 0, 0.534515, -0.845159, 0, 0.845159, 0.534515, -0.0701199, -4.33779, -2.5341 )
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shape = SubResource( 2 )
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[node name="TouchArea" parent="." index="1"]
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transform = Transform( 0.00565114, -1.25635, 4.34486, 2.47947, -3.63292, -1.05371, 3.78264, 2.38321, 0.684203, -0.142621, -4.9139, -2.02559 )
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[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
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shape = SubResource( 3 )
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[node name="Mesh" parent="." index="2" instance=ExtResource( 3 )]
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transform = Transform( -1.74846e-08, 0.4, 0, -0.4, -1.74846e-08, 0, 0, -2.66454e-15, 0.4, -9.43966, -0.0575844, 0.086014 )
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[node name="Skeleton" parent="Mesh/Armature" index="0"]
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bones/14/bound_children = [ NodePath("BoneAttachment") ]
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[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
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material/0 = SubResource( 1 )
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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transform = Transform( 0.000982332, 0.274505, -0.961585, -0.54821, 0.80436, 0.229062, 0.83634, 0.526926, 0.151277, -0.00334232, 1.11071, -0.466874 )
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bone_name = "bone_6"
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[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
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remote_path = NodePath("../../../../../TouchArea")
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[editable path="Mesh"]
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@ -28,9 +28,6 @@ shape = SubResource( 2 )
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[node name="Mesh" parent="." index="2" instance=ExtResource( 4 )]
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transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, -0.357728, -8.51476, 0 )
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[node name="Skeleton" parent="Mesh/Armature" index="0"]
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bones/7/bound_children = [ NodePath("BoneAttachment") ]
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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transform = Transform( 0.0646207, -0.736312, -0.673549, -0.240426, 0.64359, -0.726627, 0.968514, 0.208894, -0.135439, 0.054756, 1.13784, 0.129916 )
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bone_name = "bone_6"
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@ -6,7 +6,7 @@
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[ext_resource path="res://3D Input/beinimage.png" type="Texture" id=4]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.666, 2.378, 1.555 )
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extents = Vector3( 0.666, 2.41488, 1.555 )
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[sub_resource type="SphereShape" id=2]
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radius = 0.108468
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@ -35,6 +35,9 @@ transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, -2.84217e-14, -4.37555, -0.049
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[node name="Armature" parent="Mesh" index="2"]
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transform = Transform( 1.97878, 0, 0, 0, -1.97636, 0.0978612, 8.47033e-22, -0.0978612, -1.97636, -1.33227e-14, 2.34477, 0.0119585 )
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[node name="Skeleton" parent="Mesh/Armature" index="0"]
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bones/2/bound_children = [ NodePath("BoneAttachment") ]
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[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
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transform = Transform( 1, 0, -8.88178e-16, -1.42109e-14, 1, -2.23517e-08, 4.44089e-16, 2.23517e-08, 1, 0, 0, 0 )
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material/0 = SubResource( 3 )
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@ -7,3 +7,4 @@ func _ready():
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bodyparts["Human Arm"] = load("res://BodyParts/HumanArm.tscn")
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bodyparts["Human Leg"] = load("res://BodyParts/HumanLeg.tscn")
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bodyparts["Frog Leg"] = load("res://BodyParts/FrogLeg.tscn")
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bodyparts["Gorilla Arm"] = load("res://BodyParts/GorillaArm.tscn")
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