Maybe make human leg rotation better

This commit is contained in:
karl 2020-02-01 18:17:12 +01:00
parent 767335f7e4
commit 544c87a115
5 changed files with 1097 additions and 4 deletions

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Kopftextur.png-2e88b0ac35e3868e1464eb8d2273e145.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://3D Input/Kopftextur.png"
dest_files=[ "res://.import/Kopftextur.png-2e88b0ac35e3868e1464eb8d2273e145.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -15,7 +15,7 @@ func action():
func push(body):
# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
var offset = transform.basis.xform(Vector3.ZERO)
var offset = transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.1
var direction = (base.transform.basis.y - base.transform.basis.z).normalized() * 5.0
base.apply_impulse(offset, direction)

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@ -31,9 +31,6 @@ shape = SubResource( 3 )
[node name="Mesh" parent="." index="2" instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.42109e-14, -2.28512, -0.0490953 )
[node name="Skeleton" parent="Mesh/Armature" index="0"]
bones/2/bound_children = [ NodePath("BoneAttachment") ]
[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
transform = Transform( 1, 0, 0, 0, 1, -3.72529e-09, 0, 3.72529e-09, 1, 0, 0, 0 )
material/0 = SubResource( 1 )