Set keybinds of player 1 and 2

hackyyyy
This commit is contained in:
karl 2020-02-02 10:44:11 +01:00
parent c470d84e2a
commit 4b39ff06cc

View File

@ -33,6 +33,17 @@ func _ready():
_rayCast = get_node(rayCastPath) as RayCast
_viewport = get_node(viewPortPath) as Viewport
_playerNum = get_node(playerNumPath) as Label
# Keybinds of first player
_torso.get_node("DownFrontLeft").key = KEY_D
_torso.get_node("DownFrontRight").key = KEY_F
_torso.get_node("DownBackLeft").key = KEY_A
_torso.get_node("DownBackRight").key = KEY_S
_torso.get_node("UpFrontLeft").key = KEY_E
_torso.get_node("UpFrontRight").key = KEY_R
_torso.get_node("UpBackLeft").key = KEY_W
_torso.get_node("UpBackRight").key = KEY_Q
func change_count_ui():
@ -40,6 +51,19 @@ func change_count_ui():
print("test")
done_player_count = 0
_playerNum.text = str(done_player_count + 1) + "/" + str(InGameState.player_count)
# TODO: Move somewhere else because it's not UI!
if done_player_count == 1:
# Keybinds of second player
_torso.get_node("DownFrontLeft").key = KEY_H
_torso.get_node("DownFrontRight").key = KEY_J
_torso.get_node("DownBackLeft").key = KEY_K
_torso.get_node("DownBackRight").key = KEY_L
_torso.get_node("UpFrontLeft").key = KEY_Z
_torso.get_node("UpFrontRight").key = KEY_U
_torso.get_node("UpBackLeft").key = KEY_I
_torso.get_node("UpBackRight").key = KEY_O
func _process(delta):