fixed mouse release in body builder menu
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parent
3ef7ffd031
commit
42cdfce1a1
34
3D Input/Stierbg.jpg.import
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34
3D Input/Stierbg.jpg.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Stierbg.jpg-b439c056e778b8fb16ae62aa15547147.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://3D Input/Stierbg.jpg"
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dest_files=[ "res://.import/Stierbg.jpg-b439c056e778b8fb16ae62aa15547147.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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34
3D Input/horselegimg.jpg.import
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34
3D Input/horselegimg.jpg.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/horselegimg.jpg-8935d9a9effef767d66fb9866f38d2c4.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://3D Input/horselegimg.jpg"
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dest_files=[ "res://.import/horselegimg.jpg-8935d9a9effef767d66fb9866f38d2c4.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -4,8 +4,9 @@ extends VBoxContainer
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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for entry in BodyPartLoader.bodyparts:
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for entry in BodyPartLoader.bodyparts:
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var button = Button.new()
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#var button = Button.new()
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button.text = entry.key
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#button.text = entry.key
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -70,13 +70,11 @@ func _physics_process(delta):
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func _input(event):
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func _input(event):
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if _viewport.get_viewport().get_mouse_position().x >= 0:
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if event is InputEventMouseButton:
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if event is InputEventMouseButton:
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if event.pressed and _viewport.get_viewport().get_mouse_position().x >= 0:
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if event.pressed:
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print("Mouse Click at: ", event.position)
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print("Mouse Click at: ", event.position)
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_prev_mouse_pos = event.position
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_prev_mouse_pos = event.position
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_viewRot = true
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_viewRot = true
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else:
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else:
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print("mouse unpressed at: ", event.position)
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print("mouse unpressed at: ", event.position)
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_viewRot = false
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_viewRot = false
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