Tweaks for arm and leg
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@ -11,7 +11,7 @@ func action():
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func push(body):
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func push(body):
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# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
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# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
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var offset = transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.1
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var offset = transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.1
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var direction = (base.transform.basis.y - base.transform.basis.z).normalized() * 5.0
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var direction = -base.transform.basis.y * 5.0
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base.apply_impulse(offset, direction)
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base.apply_impulse(offset, direction)
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@ -27,9 +27,6 @@ shape = SubResource( 2 )
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[node name="Mesh" parent="." index="2" instance=ExtResource( 4 )]
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[node name="Mesh" parent="." index="2" instance=ExtResource( 4 )]
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transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, -0.357728, -8.51476, 0 )
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transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, -0.357728, -8.51476, 0 )
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[node name="Skeleton" parent="Mesh/Armature" index="0"]
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bones/7/bound_children = [ NodePath("BoneAttachment") ]
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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transform = Transform( 0.0638506, -0.727912, -0.682691, -0.242273, 0.652315, -0.718184, 0.968104, 0.211254, -0.134703, 0.0541456, 1.16231, 0.134369 )
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transform = Transform( 0.0638506, -0.727912, -0.682691, -0.242273, 0.652315, -0.718184, 0.968104, 0.211254, -0.134703, 0.0541456, 1.16231, 0.134369 )
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bone_name = "bone_6"
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bone_name = "bone_6"
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@ -34,9 +34,6 @@ transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, -2.84217e-14, -4.37555, -0.049
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[node name="Armature" parent="Mesh" index="2"]
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[node name="Armature" parent="Mesh" index="2"]
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transform = Transform( 1.97878, 0, 0, 0, -1.97636, 0.0978612, 8.47033e-22, -0.0978612, -1.97636, -1.33227e-14, 2.34477, 0.0119585 )
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transform = Transform( 1.97878, 0, 0, 0, -1.97636, 0.0978612, 8.47033e-22, -0.0978612, -1.97636, -1.33227e-14, 2.34477, 0.0119585 )
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[node name="Skeleton" parent="Mesh/Armature" index="0"]
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bones/2/bound_children = [ NodePath("BoneAttachment") ]
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[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
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[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
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transform = Transform( 1, 0, -8.88178e-16, -1.42109e-14, 1, -2.23517e-08, 4.44089e-16, 2.23517e-08, 1, 0, 0, 0 )
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transform = Transform( 1, 0, -8.88178e-16, -1.42109e-14, 1, -2.23517e-08, 4.44089e-16, 2.23517e-08, 1, 0, 0, 0 )
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material/0 = SubResource( 3 )
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material/0 = SubResource( 3 )
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