Fix colliders of torch and fence
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parent
de6f912981
commit
1538b665e3
@ -5,7 +5,7 @@
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[ext_resource path="res://default_env.tres" type="Environment" id=3]
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[ext_resource path="res://default_env.tres" type="Environment" id=3]
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[ext_resource path="res://Ingame/Level/Fence.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Ingame/Level/Fence.tscn" type="PackedScene" id=5]
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[sub_resource type="Curve3D" id=2]
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[sub_resource type="Curve3D" id=1]
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_data = {
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_data = {
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"points": PoolVector3Array( -6.18582, 0, 7.84923, 6.18582, 0, -7.84923, -49.9513, 0, -34.3585, -4.51454, 0, 0.679321, 4.51454, 0, -0.679321, -15.3927, 0, -53.766, -21.9094, 0, -9.41343, 21.9094, 0, 9.41343, 23.1226, 0, -50.5878, -3.51591, 0, -8.89224, 3.51591, 0, 8.89224, 48.9412, 0, -26.3448, -0.144619, 0, -5.61391, 0.144619, 0, 5.61391, 60.7732, 0, 13.6973, 4.99704, -4.57764e-05, -11.0807, -4.99704, 4.57764e-05, 11.0807, 54.4575, 0, 49.3261, 10.0432, 0, -5.64291, -10.0432, 0, 5.64291, 32.3244, 0, 71.386, 10.2301, 0, -1.21242, -10.2301, 0, 1.21242, 2.64864, -1.52588e-05, 80.1473, 8.65666, 0, 3.83833, -8.65666, 0, -3.83833, -24.225, 0, 77.5418, 6.10191, 0, 6.62698, -6.10191, 0, -6.62698, -47.3545, 0, 62.2559, 2.38824, 0, 9.77866, -2.38824, 0, -9.77866, -62.2404, 0, 29.8337, -1.39743, 0, 9.2999, 1.39743, 0, -9.2999, -65.2092, 0, -9.54412, 0, 0, 0, 0, 0, 0, -49.9513, 0, -34.3585 ),
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"points": PoolVector3Array( -6.18582, 0, 7.84923, 6.18582, 0, -7.84923, -49.9513, 0, -34.3585, -4.51454, 0, 0.679321, 4.51454, 0, -0.679321, -15.3927, 0, -53.766, -21.9094, 0, -9.41343, 21.9094, 0, 9.41343, 23.1226, 0, -50.5878, -3.51591, 0, -8.89224, 3.51591, 0, 8.89224, 48.9412, 0, -26.3448, -0.144619, 0, -5.61391, 0.144619, 0, 5.61391, 60.7732, 0, 13.6973, 4.99704, -4.57764e-05, -11.0807, -4.99704, 4.57764e-05, 11.0807, 54.4575, 0, 49.3261, 10.0432, 0, -5.64291, -10.0432, 0, 5.64291, 32.3244, 0, 71.386, 10.2301, 0, -1.21242, -10.2301, 0, 1.21242, 2.64864, -1.52588e-05, 80.1473, 8.65666, 0, 3.83833, -8.65666, 0, -3.83833, -24.225, 0, 77.5418, 6.10191, 0, 6.62698, -6.10191, 0, -6.62698, -47.3545, 0, 62.2559, 2.38824, 0, 9.77866, -2.38824, 0, -9.77866, -62.2404, 0, 29.8337, -1.39743, 0, 9.2999, 1.39743, 0, -9.2999, -65.2092, 0, -9.54412, 0, 0, 0, 0, 0, 0, -49.9513, 0, -34.3585 ),
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"tilts": PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
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"tilts": PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
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@ -37,7 +37,7 @@ environment = ExtResource( 3 )
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[node name="ground" parent="." instance=ExtResource( 2 )]
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[node name="ground" parent="." instance=ExtResource( 2 )]
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[node name="Path" type="Path" parent="."]
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[node name="Path" type="Path" parent="."]
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curve = SubResource( 2 )
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curve = SubResource( 1 )
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[node name="PathFollow" type="PathFollow" parent="Path"]
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[node name="PathFollow" type="PathFollow" parent="Path"]
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transform = Transform( -0.564546, 0, 0.825401, 0, 1, 0, -0.825402, 0, -0.564546, -43.137, 0, -40.2265 )
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transform = Transform( -0.564546, 0, 0.825401, 0, 1, 0, -0.825402, 0, -0.564546, -43.137, 0, -40.2265 )
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@ -56,7 +56,7 @@ rotation_mode = 4
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transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )
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transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )
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[node name="PathFollow3" type="PathFollow" parent="Path"]
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[node name="PathFollow3" type="PathFollow" parent="Path"]
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transform = Transform( 0.0525302, 0, 0.998617, 0, 1, 0, -0.998619, 0, 0.05253, 1.77306, 0, -55.9514 )
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transform = Transform( 0.0525302, 0, 0.998617, 0, 1, 0, -0.998619, 0, 0.0525301, 1.77306, 0, -55.9514 )
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offset = 57.5
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offset = 57.5
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rotation_mode = 4
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rotation_mode = 4
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@ -4,7 +4,7 @@
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[ext_resource path="res://Ingame/Level/Wood.tres" type="Material" id=2]
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[ext_resource path="res://Ingame/Level/Wood.tres" type="Material" id=2]
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[sub_resource type="BoxShape" id=1]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.537798, 6.09865, 12.5193 )
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extents = Vector3( 0.537798, 23, 12.5193 )
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[node name="Fence" instance=ExtResource( 1 )]
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[node name="Fence" instance=ExtResource( 1 )]
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@ -24,6 +24,7 @@ material/0 = ExtResource( 2 )
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material/0 = ExtResource( 2 )
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material/0 = ExtResource( 2 )
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[node name="StaticBody" type="StaticBody" parent="." index="5"]
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[node name="StaticBody" type="StaticBody" parent="." index="5"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 16, 0 )
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[node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="0"]
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[node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6.12366, -0.572572 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6.12366, -0.572572 )
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://3D Input/torch.glb" type="PackedScene" id=1]
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[ext_resource path="res://3D Input/torch.glb" type="PackedScene" id=1]
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[ext_resource path="res://Ingame/Level/Wood.tres" type="Material" id=2]
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[ext_resource path="res://Ingame/Level/Wood.tres" type="Material" id=2]
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@ -19,6 +19,9 @@ normal_enabled = true
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normal_scale = 1.0
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normal_scale = 1.0
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normal_texture = ExtResource( 6 )
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normal_texture = ExtResource( 6 )
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[sub_resource type="BoxShape" id=2]
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extents = Vector3( 0.226179, 3.74534, 0.250637 )
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[node name="Torch" instance=ExtResource( 1 )]
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[node name="Torch" instance=ExtResource( 1 )]
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[node name="Cube" parent="." index="0"]
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[node name="Cube" parent="." index="0"]
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@ -34,3 +37,9 @@ shadow_enabled = true
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omni_range = 87.1226
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omni_range = 87.1226
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[node name="Smoke" parent="." index="2" instance=ExtResource( 3 )]
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[node name="Smoke" parent="." index="2" instance=ExtResource( 3 )]
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[node name="StaticBody" type="StaticBody" parent="." index="3"]
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[node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="0"]
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transform = Transform( 0.99774, -0.0671969, 0, 0.0671969, 0.99774, 0, 0, 0, 1, -0.404917, 3.92084, 0 )
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shape = SubResource( 2 )
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